Good god it's cold out. Anyways:
- Stat increases are now percentage-based and additive, rather than multiplicative.
- In other words, x1.25 becomes +25%. Two +25% bonuses to the same thing become +50%, instead of 1.25*1.25.
- Starting stats are changed as such:
- Health: 10,000
- Speed and Strength: 100
- Level Up Stat Gains are changed as such:
- Levels 1-5: +10,000 Health, +25 Speed and Strength
- Levels 6-25: +20,000 Health, +40 Speed and Strength
- Levels 26-Onward: Split into branching paths. Not completed yet.
- XP Goals are adjusted.
- You now gain 10 EXP per minute from training instead of 1.
- Stat gains from sources such as potions, absorption, etc. are tentatively capped at 1,000 instead of 400.
Please adjust your stats accordingly. Due to the new changes, your XP will be adjusted to be exactly the amount you needed for your current level. Do not worry about re-calculating training XP.