Board Thread:Suggestions/@comment-27133708-20160103062256/@comment-25238213-20160104154539

The resistance thing, I'd say no too that sounds kinda tedious and a but un needed, Aaron's idea though I like that, with the balancing I suppose as long as we made sure people kept it small, like nothing massive or sig worthy just a little effect, 'when recovering stamina by rush, also recovers 5% health" or something more creative, like little personal bonuses that nobody ekse has, but in the long run aren't hugely game changing, and flat out deny things that are too strong like "Damage stat increses by 50% every turn"