Board Thread:Suggestions/@comment-4044190-20140721164130/@comment-4044190-20140730054457

Lady Alyra wrote: My final suggestion:

Stats

 * Starting: 3 Speed, 3 Damage.
 * Levels 51+ stat increases: +5 speed, +8 damage, +30,000 health, x1.75 powerlevel, and 7,500 zeni

Transformations

 * Young: +15 Speed/Damage, +1% Damage Resistance. 750,000 PL requirement.
 * Teenage: +25 Speed/Damage, +2% Damage Resistance. 150,000,000 PL requirement.
 * Dragonoid: +35% Speed/Damage, +3% Damage Resistance. 30,000,000 PL requirement.
 * Adult: +50 Speed and Damage, +4% Damage Resistance. 1,000,000,000 PL requirement.
 * Legendary: +25 Speed and Damage at start, additional +25 Speed and Damage at Adult, +5% Damage Resistance at start.

This gives non-legendaries a total of +10% damage resist and +125 speed and damage, and legendaries get +15% damage resist and +175 speed and damage.

This gives Dragons very powerful permanent bonuses, AND a slight damage resistance on top of that. This damage resistance applies to ALL damage.

Skills
My final suggestion
 * Fire Breath: -10% Bleed Damage for 3 turns if it hits, 5 turn cooldown.
 * Dragons' Gathering: +150 Speed and Damage, +50,000 Health to all allied dragons, if there are 7 dragons on one team.
 * Magic Expert: x1.5 Magic XP
 * Ancient Martial Arts: Deals punch damage, 50% chance to stun if it hits. 4 turn cooldown.

Stats

 * Sorry, but I gotta stick with my thought of 5 speed/damage. If not that, 4 speed, 5 damage.
 * Level 51+ stat increases: +7 speed/damage, +27,000, Powerlevel x2.75, and 6,500 zeni

Transformations
Alright, I can agree with the stat boosts, but the resistance just seems too low imo. Here's what I came up with This would give a fully powered  Dragon 30% damage resistance, the same percentage of resistance Majins would have without the 20% regeneration skill.
 * Young dragon - 3% Damage Resistance
 * Teenage Dragon - 6% Damage Resistance
 * Dragonoid - 9% Damage Resistance
 * Adult Dragon - 12% Damage Resistance
 * Legendary - Instead of more Damage Resistance for Legendary, they could negate possibly 1-3 effects per battle.

Skills
I pretty much agree with them. I had another idea for a skill....but i forgot it.