User:ArchAngel 99

Description
Zeou Kai has short wavy brown hair. He has greenish red eyes and is always wearing a smile on his clean and shaved face. He wears a gray sleeveless mandarin gi top under a large white jacket he keeps unzipped and gray sweat pants with black shoes and white socks. He has a medium build which is odd as he is extremely strong for his build. Yamato, a silver sword with a white hilt and golden weapon guard can be seen sheathed in a jet black weapon sheath at his side at all times.

Personality
A very happy guy who's easy to get along with. He dislikes rude people and cocky attitudes and darkness. He likes hanging out with his friends and practicing new techniques on his own as well as reading books, he can also sometimes be found reading a book during battles that don't hold his attention long.

History
Zeou Kai was born in the Dragon Realm, a dangerous realm filled with dragons, wyverns, drakes, and all sorts of dangerous and mythological reptiles. Kai was born into this harsh, dangerous land and was raised to master the sword he was given which he dubbed Yamato after the legendary mythological sword. After years of practice, he was branded with his family’s symbol, a large red dragon symbol planted on his back which glows when he receives power from it. This symbol also allows Kai to transform into a blue dragon and his sword transforms into two massive claymore-like swords. Kai can only transform into this state by allowing the symbol to overtake his body and he controls it mentally with fast reactions and devastating results. Kai eventually travelled to Earth in search of friends and to start a new life once his father finally let him exit the realm. He is currently living in the woods at a Dojo he designed to help him train with his sword and melee combo techniques.

Super Human
Humans can acquire superhuman strength through prolonged training. When they have acquired this state, they keep it forever, and it gives them a permanent increase of power. In this form, even if the human doesn't have much muscle mass, they can still win against a human without this state.
 * Adds a permanent 10 Strength & Speed.

Unlocked Potential
When a human or half-Saiyan undergoes serious training, they can unlock their Ki from within. This is the human version of a Super Saiyan. This form, unlike Super Saiyan, is permanent.
 * Adds a permanent 30 Speed & Strength.

Arcane
This form is the result of a human's drive to improve themselves; to become stronger than they ever were before. Very few have heard of such a transformation, and they are the things legends are made of.
 * Adds a permanent 60 Speed & Strength.

Mystic
If Unlocked Potential is the human standard to a Super Saiyan, the Mystic form is the human version of Super Saiyan 3. A human or half-Saiyan can transform into this state, but, if a half-Saiyan does this, they lose the ability to transform into any of the Super Saiyan states.
 * Adds a permanent 100 damage and speed.
 * Transformation: Use 25% less fatigue per turn.

Young Dragon
Baby Dragon is the first form Dragons start off when they are born. They are just getting used to their power at the time, but don't let the name fool you. They are extremely dangerous even like this, and are already building immunity to damage.
 * Adds a permanent 30 speed and damage.

Teenage Dragon
This is when Dragons begin to fully develop their powers fully. They become a bit more dangerous and wild in this form, but some are still peaceful. Though this is very rare.
 * Adds a permanent 50 speed and damage.

Dragonoid
Dragonoids is the third stage of development, and normally a dragons final form. Their appearance in this form is similar to that of the shadow dragons, except it varies. They are quite berserk and do as they please in this form, rather it be for the good, or for the bad.
 * Adds a permanent 70 speed and damage.

Adult Dragon
This is the 4th and final stage of a dragon, one that most dragons don't reach. The reason for this is because the toll it takes to transform. Dragons at this stage normally protecting their homes, and won't hesitate to destroy anything within their territory.
 * Adds a permanent 100 speed and damage.

Training Record

 * Entered the Hyperbolic Time Chamber on 10/23 6:12pm Exited: 7:12pm
 * Entered the Hyperbolic Time Chamber for the 2nd Time on 10/28 12:07am Exited 1:07am
 * Entered East City Training Grounds at 7:34pm on 10/23 Exited: 11:34pm on 10/27
 * Entered East City Training Grounds at 6:00am on 10/29 Exited: 1:00pm on 11/5
 * Entered Desert Training Grounds at 5:30am on 11/21 Exited:
 * Enters the Guardians Tent at 1:30am on 10/28 Exited: 1:30am 10/29
 * Has Spent a total of 444 Hours Training
 * Has Spent 24 Hours Studying

Work Record

 * N/A

Battle Record

 * Zeou Kai vs Sheena - Loss
 * Zeou Kai vs Densetsu & Kevryn - Win
 * Zeou Kai vs Densetsu & Kevryn - Win
 * Zeou Kai vs Tundra - Loss
 * Zeou Kai vs Kevryn vs Harmony vs Densetsu - Win
 * Zeou Kai vs Bassoon - Loss
 * Zeou Kai vs Kevryn - Loss
 * Zeou Kai vs Monarch - Win
 * Zeou Kai vs Carol vs Jellal - Loss
 * Zeou Kai vs Bastion - Win
 * Zeou Kai & Panda vs Masami & Nikolas - Win

Items

 * Power Level Potion [2] +100,000 PL
 * Max HP Potion [6] +45,000 HP
 * Senzu Bean Own: [5] Used: [3]
 * Energy Shots Own: [1] Used: [1]
 * Speed Potion [7] +42 Speed
 * Strength Potion [4] +24 Strength
 * Energy Drinks [6] +125 Fatigue
 * Dr. Briefs Energy Drink [11] +825 Fatigue
 * Yamato - 1.25x Sword Damage. "Soulless Rush" - When Kai would be defeated, Yamato strikes the opponent 10 times with Sword Damage and ignores Resistance. Only one sword can be used, and the extra 25% damage Yamato gets does not apply.If it would defeat the opponent he would gain half of the damage done as HP instead of losing.
 * Onikora Heart, Obtained by Sheena "Monster's Flowing Heart" [Dual Swords]
 * Necklace of Power - Gives the owner an extra 1 Million Mana
 * Combat Gloves - Increases Melee damage dealt by 25%
 * Streamlined Combat Clothes - 1.3x Speed
 * Weighted Training Gear - Double XP, Costs HP
 * Kaio-Ken Capsule Lv 100
 * Fusion Dance
 * Potara Earring

Thunder Tomes [5]

 * Charge Up Level 5 - Boost the damage you do with melee attacks by 10% per level

Wind Tomes [10]

 * Strength Level 5 - Gives the user +5% strength per level used
 * Rush Count Level 5 - Gives the user +5% rush count per level used

Achievements

 * Create your first character: 2,500 Zeni
 * Have a child character 5,000 Zeni
 * Fought first Battle 2,500 Zeni
 * Fight your Tenth Battle 10,000 Zeni
 * Win a Battle: 5,000 Zeni
 * Join a Faction: 1,000 Zeni
 * Train for ten hours: 5,000 Zeni
 * Train for One Hundred hours non-stop: 10,000 Zeni

Abilities

 * Skilled Learner
 * Magical Expert

Illusionary Slash
Zeou Kai swings then sheaths Yamato resulting in a huge slash striking his opponent, then, three bubbles appear around his opponent in random locations and each one, one after the other swings a cutting force at the opponent resulting in a total of seven attacks including the original slash.

Pros:

1.5 Sig Damage

10% Chance to inclift 10% Bleed for 4 turns

Cons:

Sword does not add to Sig Damage

Reduces Speed by .75 During Next Turn

Attack costs 150 Fatigue

Yamato's Seal
Zeou Kai can unsheath Yamato slightly and absorb 25% of incoming Ki and/or Magic attacks into his blade and resheath it once absorbed to store up the power, he can then send the energy back in a large slash-like energy wave at the opponent with great force and speed.

Pros:

This attack absorbs 25% of incoming Ki and Magic attacks and on his turn, it deals out all absorbed damage if it hits the opponent.

Kai gains +20% Speed for this attack

Cons:

Kai takes 30% more damage on his next turn

Kai loses 30% Strength on his next turn

Cooldown - 3 Turns

Whirlwind Blades
Kai slashes at his opponent and then surrounds them with swords made of Ki and sends them at his opponent.

Pros:

Deals Sig Damage

Ki Blades inflict Ki Damage

Cons:

Costs 150 Fatigue

Cooldown Period: 3 Turns

Articost of the Wind
Kai's Drake and Wyvern heritage come to him in the form of fire and wind boosting his attack and speed through the roof for a brief period of time.

Pros:

Sword based attacks deal x1.5 Damage

Strength stat gains +100 and Speed Stats gain +175

Sword based attacks have a 10% chance to stack 2% Bleeding [Max Stacks 5]

Cons:

This form can only last 3 turns including the transformation turn

100 Fatigue per turn to maintain per turn

The next turn after Kai becomes normal each physical hit has a 30% chance to stun him

Dragon Release Form
Kai's Tattoo glows and his skin is seemingly taken over by blue scales and he grows a large lizard-like tail. Kai turns into a small Dragon known as a "Draconian" in this form.

Pros:

Sword Attacks deal x1.5 more damage

Kai heals 15% of his total HP on his turn

Strength increases by 1.75 in this form

Speed increases by 1.75 in this form

40% Damage Resistance

Cons:

Enhancing Clothing effects are negated. [Combat Gloves/Streamline/etc.]

Takes 15% more damage from Ki attacks

Costs 200 Fatigue and 60% of his current usable mana to maintain

When transforming to normal fom this form Kai's SPD and ATK are halved for 2 turns

Basic

 * Melee Attacks
 * Ki Blast
 * Energy Ball
 * Energy Wave
 * Explosion Wave
 * Barrier: Has HP equal to 1/8th of your maximum HP and blocks all attacks, but not effects. lasts 2 turns with a 4 turn cooldown.
 * Solar Flare: Your opponent has x0.75 Speed on their next turn, if it hits. Usable once every 5 turns. Effects cannot stack.
 * Self Destruct: Any race may self destruct when they are at 25% or less health. Deals twice your current HP in damage, at the cost of death.

School Techniques

 * Illusion Slash (Attacks 5 times with swords, opponent speed is halved for the duration of the attack. 1 Rush Count, 5 turn cooldown)
 * Energy Slash (combines a 2nd tier energy attack into your sword attack)
 * Sword Energy Slice (after the sword swing (hit or miss) a bolt of energy will be fired from your sword in a blade-like arc shape, that will double damage if it hits)
 * Bleeding Slash (if it hits, causes a bleeding effect that drains 1% of the opponents HP every turn for 5 turns)
 * Ki Swords (create a sword out of ki that lasts 1 turn, has a x2 multiplier instead of a x1.5 and can be used with 1 other sword, 3 turn cooldown)

Human

 * Dodon Ray
 * Scattershots
 * Masenko
 * Spirit Ball
 * Tri-Beam
 * Destructo Disc

Dragon

 * Omega Blow
 * Whirlwind Spin
 * Dragon Thunderclap
 * Burning Tornado
 * Dragon Thunder
 * Negative Karma Ball

Android

 * Infinity Bullet
 * Photon Flash
 * Bionic Punisher
 * Berserker Blast
 * High-Pressure Energy Wave
 * Power Blitz

Demon

 * Evil Flame
 * Evil Spear
 * Demonic Death Wave
 * Evil Impulse
 * Darkness Flame
 * Darkness Sword Attack

Majin

 * Angry Explosion
 * Vanishing Beam
 * Genocide Blast
 * Innocence Express
 * Chocolate Beam
 * Planet Burst

Alien

 * Exploding Wave
 * Scatter Finger Beam
 * Imprisonment Ball
 * Gigantic Blaze
 * Alien Annihilation

Ice-Jin

 * Death Beam
 * Homing Destructo Disk
 * Crazy Finger Beam
 * Nova Strike
 * Death Ball
 * Supernova

Namekian

 * Explosive Madan
 * Destructive Wave
 * Special Beam Cannon
 * Light Grenade
 * Hellzone Grenade
 * Mystic Flasher

Saiyan

 * Kamehameha
 * Finger Spread Beam
 * Galick Gun
 * Explosive Madan
 * Big Bang Attack
 * Final Flash

Giant

 * Chou Makousen: Can be launched ignoring fatigue, effects entire enemy team
 * Rock Thow
 * Monster Crush: Lowers enemy speed by 5% if hits
 * Chou Makouhou: Can be launched ignoring fatigue