Board Thread:Suggestions/@comment-4044190-20140721164130/@comment-4044190-20140721204347

Lady Alyra wrote: First and foremost - I'd cut those resistances in half. Then for all transformations, that's 25% damage resistance (pretty good) and 50% magic resistance (really good).

Second, those permanent bonuses are way too high. Here are my recommendations: This gives a total of +100 Speed and Damage, as well as damage resistance on top of that. For reference, humans get +135 damage and +70 speed, and they also have permanent bonuses. As for the legendary, I'd say +25 speed and damage at birth, and an additional +25 when Adult Dragon is unlocked.
 * Young Dragon: 10 Speed and Damage
 * Teenage Dragon: 20 Speed and Damage
 * Dragonoid: 30 Speed and Damage
 * Adult Dragon: 40 Speed and Damage.

As for the skills: Not sure on the rest.
 * Fire Breath: 10% Burn for 3 turns, 5 turn cooldown.
 * Magic Expert: x1.5 XP when reading.

EDIT: Another recommendation - Remove the damage resistance entirely. Give the Legendary 25% resistance to all damage. Let anyone pick it.

EDIT 2: Alternatively, keep the damage resistance (at 25% and 50% max), but halve my suggested changes - +5 speed/damage for young, +10 for teenage, etc. That damage resistance is rather powerful.

EDIT 3: Also, for the Levels 51+ stat increases,  +5 speed, +8 damage, +30,000 health, x1.75 powerlevel, and 7,500 zeni Cut the resistance in half: Fair enough. 25% resistance to Physical/Energy attacks, 50% resistance to Magic in general. If legionaries have an extra 25% resistance to all damage, then that'd be 50% resistance to Physical/Energy Attacks, and 75% resistance against magic.

Lowered perm stats: I knew they were gonna be low, but i think that's a bit low. How about this? I'm going up by 15 on this if you haven't noticed, and the reason i say that they should be that high is because in terms of perm bonuses  Dragon > Demon > Human. Though I do like the idea of +25 speed and damage at birth, then +25 speed and damage when they reach their final form. Try thinking about the level they'd have to be in order to reach that final level, since it won't be as easy as transformations are now.
 * Young Dragon: 15 perm speed and damage.
 * Teenage Dragon: 30 perm speed and damage.
 * Dragonoid: 45 perm Speed and damage.
 * Adult Dragon: 60 perm speed and damage.

The skills Edit 1: I'd rather have resistance be a racial trait, since dragons are known to be quite resilient towards damage of most kinds. It could be pick able for an extra skill, but besides that the resistance that come with the transformations should stay.
 * Fire Breath: 10% burn for 3 turns, 3 turn cooldown since its a skill.
 * Magic Expert: agreeded

Edit 2: I'd say keep it as is. With the idea of dragons in mind, they are powerful both stat wise and resilient wise. That's why i say keep it as what i suggested, along with the 25% resistance to physical/energy damage, and 50% resistance to magic

Edit 3: Dragons, for the most part, should be superior to most races after level 50. Thats why i'm gonna go with +12 speed and damage, 30,000 hp, x2.75 pl, and 12,000 zeni for 51+. Your suggestion just seems way to low.