Board Thread:Suggestions/@comment-27133708-20160103062256/@comment-27133708-20160104085605

Also, as a possible option, how about some kind of defense stat, alongside some kind of armor-piercing stat for attacks? If so, we could balance tiered attacks by making high-tier attacks deal less damage and instead have high armor piercing, whereas a barrage of low-tier attacks would do more damage, but be affected by defense more.

Just a random suggestion.

tl;dr make damage resistance a built-in stat rather than just an effect, and make attacks have some kind of bypass effect.