User:ArchAngel 99

Description
Zeou Kai has short wavy brown hair. He has greenish red eyes and is always wearing a smile on his clean and shaved face. He wears a gray sleeveless mandarin gi top under a large white jacket he keeps unzipped and gray sweat pants with black shoes and white socks. He has a medium build which is odd as he is extremely strong for his build. Yamato, a silver sword with a white hilt and golden weapon guard can be seen sheathed in a jet black weapon sheath at his side at all times.

Personality
A very happy guy who's easy to get along with. He dislikes rude people and cocky attitudes and darkness. He likes hanging out with his friends and practicing new techniques on his own as well as reading books, he can also sometimes be found reading a book during battles that don't hold his attention long.

History
Zeou Kai was born in the Dragon Realm, a dangerous realm filled with dragons, wyverns, drakes, and all sorts of dangerous and mythological reptiles. Kai was born into this harsh, dangerous land and was raised to master the sword he was given which he dubbed Yamato after the legendary mythological sword. After years of practice, he was branded with his family’s symbol, a large red dragon symbol planted on his back which glows when he receives power from it. This symbol also allows Kai to transform into a blue dragon and his sword transforms into two massive claymore-like swords. Kai can only transform into this state by allowing the symbol to overtake his body and he controls it mentally with fast reactions and devastating results. Kai eventually travelled to Earth in search of friends and to start a new life once his father finally let him exit the realm. He is currently living in the woods at a Dojo he designed to help him train with his sword and melee combo techniques.

Super Human
Humans can acquire superhuman strength through prolonged training. When they have acquired this state, they keep it forever, and it gives them a permanent increase of power. In this form, even if the human doesn't have much muscle mass, they can still win against a human without this state.
 * Adds a permanent 20 damage.

Unlocked Potential
When a human or half-Saiyan undergoes serious training, they can unlock their Ki from within. This is the human version of a Super Saiyan. This form, unlike Super Saiyan, is permanent.
 * Adds a permanent 30 damage and 15 speed.

Arcane
This form is the result of a human's drive to improve themselves; to become stronger than they ever were before. Very few have heard of such a transformation, and they are the things legends are made of.
 * Adds a permanent 35 damage and 25 speed.

Mystic
If Unlocked Potential is the human standard to a Super Saiyan, the Mystic form is the human version of Super Saiyan 3. A human or half-Saiyan can transform into this state, but, if a half-Saiyan does this, they lose the ability to transform into any of the Super Saiyan states.
 * Adds a permanent 50 damage and 30 speed.
 * Permanently use 25% less fatigue per turn.

Young Dragon
Baby Dragon is the first form Dragons start off when they are born. They are just getting used to their power at the time, but don't let the name fool you. They are extremely dangerous even like this, and are already building immunity to damage.
 * Adds a permanent 15 speed and damage.

Teenage Dragon
This is when Dragons begin to fully develop their powers fully. They become a bit more dangerous and wild in this form, but some are still peaceful. Though this is very rare.
 * Adds a permanent 25 speed and damage.

Dragonoid
Dragonoids is the third stage of development, and normally a dragons final form. Their appearance in this form is similar to that of the shadow dragons, except it varies. They are quite berserk and do as they please in this form, rather it be for the good, or for the bad.
 * Adds a permanent 35 speed and damage.

Adult Dragon
This is the 4th and final stage of a dragon, one that most dragons don't reach. The reason for this is because the toll it takes to transform. Dragons at this stage normally protecting their homes, and won't hesitate to destroy anything within their territory.
 * Adds a permanent 50 speed and damage.

Training Record

 * Entered the Hyperbolic Time Chamber on 10/23 6:12pm Exited: 7:12pm
 * Entered the Hyperbolic Time Chamber for the 2nd Time on 10/28 12:07am Exited 1:07am
 * Entered East City Training Grounds at 7:34pm on 10/23 Exited: 11:34pm on 10/27
 * Entered East City Training Grounds at 6:00am on 10/29 Exited: 1:00pm on 11/5
 * Enters the Guardians Tent at 1:30am on 10/28 Exited: 1:30am 10/29
 * Has Spent a total of 323 Hours Training
 * Has Spent 24 Hours Studying

Work Record

 * N/A

Battle Record

 * Zeou Kai vs Sheena - Loss
 * Zeou Kai vs Densetsu & Kevryn - Win
 * Zeou Kai vs Densetsu & Kevryn - Win
 * Zeou Kai vs Tundra - Loss

Items

 * Power Level Potion [2] +100,000 PL
 * Senzu Bean Own: [5] Used: [2]
 * Energy Shots Own: [1] Used: [1]
 * Speed Potion [3] +18 Speed
 * Dr. Briefs Energy Drink [3] +225 Fatigue
 * Purchased Sword, dubbed "Yamato"
 * Purchased Sword, dubbed "Maleficent"
 * Necklace of Power - Gives the owner an extra 1 Million Mana
 * Combat Gloves - Increases Melee damage dealt by 25%
 * Streamlined Combat Clothes - 1.3x Speed
 * Weighted Training Gear - Double XP, Costs HP
 * Kaio-Ken Capsule Lv 0

Achievements

 * Create your first character: 2,500 Zeni
 * Fought first Battle 2,500
 * Win a Battle: 5,000 Zeni
 * Join a Faction: 1,000 Zeni
 * Train for ten hours: 5,000 Zeni
 * Train for One Hundred hours non-stop: 10,000 Zeni

Abilities

 * Skilled Learner
 * Magical Expert

Illusionary Slash
Zeou Kai swings then sheaths Yamato resulting in a huge slash striking his opponent, then, three bubbles appear around his opponent in random locations and each one, one after the other swings a cutting force at the opponent resulting in a total of seven attacks including the original slash.

Pros:

1.5 Sig Damage

10% Chance to inclift 10% Bleed for 4 turns

Cons:

Reduces Speed by .75 During Next Turn

Attack costs 20% more Fatigue Usage

Can only be used with 1 Sword, no other items

Yamato's Seal
Zeou Kai can unsheath Yamato slightly and absorb of all incoming Ki and/or Magic attacks into his blade and resheath it once absorbed to store up the power, he can then send the energy back in a large slash-like energy wave at the opponent with great force and speed.

Pros:

This attack deals damage equal to the damage Kai would have received via all absorbed Ki and/or Magic attacks +100 more damage

Kai gains +20% Speed on his next turn

Cons:

Kai takes 30% more damage on his next turn

Kai loses 30% Strength on his next turn

Cooldown - 3 Turns

Whirlwind Blades
Kai speeds around his opponent and forms ten ki based swords and all of them follow and strike his opponent.

Pros:

Deals Signature Damage

Ki Blades count as Ki Damage

Cons:

This move has a 4 Turn Cooldown

Articost of the Wind
Kai's Drake and Wyvern heritage come to him in the form of fire and wind boosting his attack and speed through the roof for a brief period of time.

Pros:

Sword based attacks deal 2x Damage

Strength stat gains +100 and Speed Stats gain +175

Sword based attacks have a 10% chance to stack 2% Bleeding [Max Stacks 5]

Cons:

This form can only last 3 turns including the transformation turn

This form costs 40% of his current Magic +100 Fatigue per turn to maintain per turn

The next turn after Kai becomes normal each physical hit has a 30% chance to stun him

Dragon Release Form
Kai's Tattoo glows and his skin is seemingly taken over by blue scales and he grows a large lizard-like tail. Kai turns into a small Dragon known as a "Draconian" in this form.

Pros:

Sword Attacks deal x1.5 more damage

Kai heals 15% of his total HP on his turn

Strength increases by 1.75 in this form

Speed increases by 1.75 in this form

40% Damage Resistance

Cons:

Enhancing Clothing effects are negated. [Combat Gloves/Streamline/etc.]

Takes 30% more damage from Ki attacks

Costs 200 Fatigue and 60% of his current usable mana to maintain

When transforming to normal fom this form Kai's SPD and ATK are halved for 2 turns

Kai's maximum Rush Count in this form becomes 15

Basic

 * Melee Attacks: Punches & Kicks with the addition of any Weapons.
 * Ki Blast: Requires 1 hour in training to achieve.
 * Energy Ball: Requires 2 hours in training to achieve.
 * Energy Wave: Requires 3 hours in training to achieve.
 * Explosion Wave: Requires 10 hours of training to achieve.
 * Barrier: Requires 5 hours of training to achieve. Has HP equal to 1/8th of your maximum HP and blocks all attacks, but not effects. lasts 2 turns with a 4 turn cooldown.
 * Solar Flare: Your opponent has x0.75 Speed on their next turn, if it hits. Usable once every 5 turns. Effects cannot stack. Requires 10 hours of training to achieve.
 * Self Destruct: Any race may self destruct when they are at 25% or less health. Deals twice your current HP in damage, at the cost of death.

Human

 * Dodon Ray: Requires 50 hours of training to achieve, level 4 required.
 * Scattershots: Requires 70 hours of training to achieve.
 * Masenko: Requires 80 hours in training.
 * Spirit Ball: Requires 110 hours of training to achieve, level 5 required.
 * Tri-Beam: Requires 150 hours of training to achieve.
 * Destructo Disc: Requires 200 hours of training to achieve.

Dragon

 * Omega Blow - Requires 30 hours of training to achieve.
 * Whirlwind Spin - Requires 75 hours of training to achieve.
 * Dragon Thunderclap - Requires 100 hours of training to achieve.
 * Dragon Thunder - Requires 130 hours of training to achieve, level 18 required.

Android

 * Infinity Bullet: Requires 30 hours of training to achieve.
 * Photon Flash: Requires 50 hours of training to achieve, level 5 required.
 * Bionic Punisher: Requires 70 hours of training to achieve.
 * Berserker Blast: Requires 110 hours of training to achieve.
 * High-Pressure Energy Wave: Requires 150 hours of training to achieve.

Demon

 * Evil Flame: Requires 40 hours of training to achieve, level 5 required.
 * Evil Spear: Requires 70 hours of training to achieve.
 * Demonic Death Wave: Requires 100 hours in training to achieve, level 10 required.
 * Evil Impulse: Requires 150 hours of training to achieve, level 9 required.

Majin

 * Angry Explosion: Requires 50 hours of training to achieve.
 * Vanishing Beam: Requires 70 hours of training to achieve.
 * Genocide Blast: Requires 100 hours of training to achieve.
 * Innocence Express: Requires 120 hours of training to achieve.
 * Chocolate Beam: Requires 145 hours of training to achieve, level 10 required.

Alien

 * Exploding Wave: Requires 50 hours of training to achieve.
 * Scatter Finger Beam: Requires 70 hours of training to achieve.
 * Imprisonment Ball: Requires 90 hours of training to achieve.
 * Gigantic Blaze: Requires 110 hours of training to achieve, level 10 required.

Ice-Jin

 * Death Beam: Requires 50 hours in training to achieve.
 * Homing Destructo Disk: Requires 80 hours of training to achieve.
 * Crazy Finger Beam: Requires 100 hours of training to achieve, level 10 required.
 * Nova Strike: Requires 115 hours in training to achieve, level 5 required.
 * Death Ball: Requires 160 hours of training to achieve, level 15 required.

Namekian

 * Explosive Madan: Requires 75 hours in training to achieve.
 * Destructive Wave: Requires 90 hours of training to achieve.
 * Special Beam Cannon: Requires 100 hours of training to achieve, level 15 required.
 * Light Grenade: Requires 140 hours in training, level 10 required.
 * Hellzone Grenade: Requires 150 hours of training to achieve.

Saiyan

 * Kamehameha: Requires 50 hours in training to achieve, level 5 required.
 * Finger Spread Beam: Requires 75 hours in training to achieve, level 7 required.
 * Galick Gun: Requires 100 in training to achieve.
 * Explosive Madan: Requires 125 hours in training to achieve.
 * Big Bang Attack: Requires 150 hours in training to achieve, level 9 required.

Giant

 * Chou Makousen: Can be launched ignoring fatigue, effects entire enemy team, requires 75 hours of training to achieve. (Giants only)
 * Rock Thow: Requires 90 hours of training to achieve. (Giants only)
 * Monster Crush: Lowers enemy speed by 5% if hits, requires 110 hours of training to achieve. (Giants only)
 * Chou Makouhou: Can be launched ignoring fatigue, requires 150 hours of training to achieve. (Giants only)