Board Thread:Suggestions/@comment-24278356-20150405133400/@comment-2149672-20150409182855

What I want changed with this list:
 * 1) Punches remain in the state they are, costing 10 stamina.
 * 2) Stamina damage can be applied at 10 per connected hit.
 * 3) Make the basic attack multiplier 10, not 12. While it is a nerf, 12 is just a really odd number...

After actually disecting the post, I'm fine with the sig nerf.