User:Johnathon Hawk



<div style=" padding:7px; border-radius:2em; -webkit-border-radius:2em 2em 2em 2em; background: #f85032; background: -moz-linear-gradient(top, #f85032 0%, #f16f5c 50%, #f6290c 51%, #f02f17 71%, #e73827 100%); background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f85032), color-stop(50%,#f16f5c), color-stop(51%,#f6290c), color-stop(71%,#f02f17), color-stop(100%,#e73827)); background: -webkit-linear-gradient(top, #f85032 0%,#f16f5c 50%,#f6290c 51%,#f02f17 71%,#e73827 100%); background: -o-linear-gradient(top, #f85032 0%,#f16f5c 50%,#f6290c 51%,#f02f17 71%,#e73827 100%); background: -ms-linear-gradient(top, #f85032 0%,#f16f5c 50%,#f6290c 51%,#f02f17 71%,#e73827 100%); background: linear-gradient(to bottom, #f85032 0%,#f16f5c 50%,#f6290c 51%,#f02f17 71%,#e73827 100%); color: #000000; text-align: left; font-family:Trebuchet MS; border: .5em #000000 ridge;">

Appearance
Masami's most distinguishing feature is her bright red hair and blue eyes. She has her hair spiked up. She wears a vest-shorts combination.

Abilities

 * Energy Absorption: Steal 0.5 Damage for every dodged energy attack. You permanently gain these stats, and your opponent loses them for the rest of the battle.
 * Physical Absorption: Steal 0.5 Speed for every dodged physical attack. You permanently gain these stats, and your opponent loses them for the rest of the battle.
 * Energy Restoration: Regenerate 25 fatigue every turn.
 * Forced Merge: Absorb an opponent android for 3 turns, once per battle. Must hit first. Cannot be used if the target is the last remaining opponent. Adds the targets' current health, current fatigue, and base speed and damage to your own until the skill ends, during which time the target is removed from battle. If all opponents save those under the influence of Forced Merge are defeated, the absorbed opponents are immediately released.
 * Materialization: Summon an item from the Shop to aid you in battle. You do not keep the item after the battle. Once per turn, cannot be used on your next turn.
 * Skilled Combatant: Speed is increased by 25% (1.25x) for attacking only, not dodging.

Inventory

 * Bought Chipset, +15 S&D +  375,000PL + 1,500 Hp (24)
 * Bought Parts, +15 S&D + 1,500 Hp +375,000PL (18) (6 Installed)
 * Carbon Poly-Fiber Frame (1) (Installed)
 * Streamlined Combat Clothes
 * (5) Fire Elemental Tome: Terrain Change Levels 1-5
 * (5) Dark Elemental Tome: Gravity Magic Levels 1-5

Android (Energy Stealing)
Being part robot does have its uses. For one, you can up grade your robot parts, making the android stronger, faster, and more powerful then before. This particular upgrade chip was manufactured for construction robots, but, after they found out that the power was increased way to much, they abandoned the project. The chips fell into the wrong hands, and now, many bio robotic humans have been upgraded with these chips.
 * Must buy upgrade chips from shop. They add 5 damage and speed, as well as 250,000 PL. They do not require installation at the hospital. You have a limit of chips equal to 2/3rds your level, rounded down.

Android (Perpetual Energy)
After a swift operation, you can have your parts upgraded. An upgraded part can do anything to have more strength.
 * Must buy parts from the shop. They add 5damage and speed + 1,000 max health. You must go to the Hospital to install parts, in an Operation slot. This takes 1 day per part. You have a limit of parts equal to 2/3rds your level, rounded down.

Super Android
Something as small as a misplaced wire, wrong graphical receptor, or wrong data can make an android lose control and go super, this lets them become a cross-mix of a Perpetual and Energy stealing android. You are able to fight without having to steal energy, and you can also steal energy/absorb attacks to boost your own strength!
 * Allows you to be a mix of the android classes, gaining all of the abilities of both classes. Half-breeds are allowed to choose two additional abilities on top of this.
 * You may purchase both chips and upgraded parts. They work normally, but add 10 damage and speed. Chips add 375,000PL, and parts add 1,500 max health. You have a limit of total chips and parts equal to 2/3rds your level, rounded down.
 * Gain 1 extra signature attack, ignoring the 5-signature limit.
 * Use military weapons, such as rockets or machine guns, after your turn is over. You can attack 5 times with this, dealing 5,000 damage per hit.
 * Permanent bonus.

Demon Trainee

 * Requires Level 5.
 * Adds a permanent 20 Speed and Strength.
 * Adds an additional 20 strength, but subtracts 5 speed, upon transforming

Demon Commander

 * Requires Level 10.
 * Adds a permanent 30 Speed and Strength.
 * Adds an additional 30 strength, but subtracts 10 speed, upon transforming.

Demon Lord

 * Requires Level 20.
 * Adds a permanent 60 Speed and Strength
 * Adds an additional 60 damage, but subtracts 15 speed, upon transforming.

Demon Overlord

 * Requires Level 30.
 * Adds a permanent 90 Speed and Strength.
 * Adds an additional 90 damage, but subtracts 20 speed, upon transforming.

Sage of The Magic Path (Signature Form)

 * Masami closes her eyes and concentrates for a moment before opening them up, changing to pure black with purple irises and red lightning surrounding them. She charges her attacks with lightning and improves her prowess overall.

Pros

 * x1.5 Speed Boost.
 * All Physical Attacks count as Lightning Based Magic attacks.
 * Magic Attacks have a boost of x1.5.

Cons

 * Costs 25 Fatigue per turn to maintain.
 * Ki attacks have a x0.75 Debuff.
 * Once Masami has left this form, she must wait 2 turns as Cooldown.

Sage Art - Electric Blazing Shuriken

 * Masami holds out her arm to her side and gathers her magical energy, forming a gigantic four-pointed star made entirely out of Black Lightning and Dark Fire charging it with her own energy before throwing it at the opponent. Upon contact the star explodes in a blaze of black fire and the object or body the Shuriken hit,freezes instantly before shattering into Ice Shards.

Pros

 * Counts as Lightning & Fire Magic Attack.
 * Deals x1.25 Signature Damage.
 * Has a 20% chance to stun the opponent.
 * Has a 25% Chance to give the oppentent a 5% Burn that lasts for 3 turns.

Cons

 * Costs 140 Fatigue to cast.
 * Costs 1 Billion Mana to cast.
 * Has a 2 turn cooldown.
 * Cannot cast Offencive Magic Spells on the next turn.

Achievements

 * Fight your first battle: 2,500 Zeni
 * Train for ten hours: 5,000 Zeni

Battle Record

 * 1) Fought against 2 Demon/Androids and lost

Training Record
Masami currently has 24 hours of training
 * 02/11/2014 - 10:01 - Masami enters the Hyperbolic Time Chamber for the first time and left at 11:01 - 02/11/2014
 * 29/11/2014 - 11:43 - Masami Starts Reading at The Reading Location - The Noverian Estate And leaves at 02/13/2014 - 15:05 - 5,962 Exp

Basic

 * Melee Attacks
 * Ki Blast: Requires 1 hour in training to achieve.
 * Energy Ball: Requires 2 hours in training to achieve.
 * Energy Wave: Requires 3 hours in training to achieve.
 * Explosion Wave: Requires 10 hours of training to achieve.
 * Barrier: Requires 5 hours of training to achieve. Has HP equal to 1/8th of your maximum HP and blocks all attacks, but not effects. lasts 2 turns with a 4 turn cooldown.
 * Solar Flare: Your opponent has x0.75 Speed on their next turn, if it hits. Usable once every 5 turns. Effects cannot stack. Requires 10 hours of training to achieve.
 * Self Destruct: Any race may self destruct when they are at 25% or less health. Deals twice your current HP in damage, at the cost of death.