User:Alex64/Celia

Physical Description
Karri, if you initially saw her walking around in her red sneakers, would not be someone you'd think to be female. Her waist-long, dark brown hair is concealed under her dark blue biker's cap. Her figure is not overly feminine, and her dark blue gakuran jacket hides what there is, though under that jacket you would see a red tank-top. She stands 5'8" and weighs 122 lbs, which is only slightly less that the average 18-year old. Under her brown fingerless gloves, her nails are somewhat short. On top of that, she has brown eyes and a somewhat masculine voice. The only indication that there's something unusual about her would be the tail hiding under her black pants that most Saiyans are seen with, but even then she's not completely Saiyan; she's also part Human.

Personality
Karri is not very good with strangers, so she acts somewhat distant and uncaring. So then you'd think she wouldn't care about anyone but herself, right? In actuality, it's the opposite; she has a strong sense of justice, and won't stand to see anyone be wrongfully harmed, exacting swift punishment to any evildoers. Due to incidents in her past, she disguises herself as a boy to be accepted by others, and will only reveal her true gender to those she trusts greatly. If you are able to gain her trust in the first place, then you will have gained a fiercely loyal and caring friend.

Backstory
Born to a Saiyan father and a Human mother, Karri was a sweet and innocent young girl... Initially. She was made fun of in school for having a tail, and when she tried to engage in activities with the boys, she was rejected due to both her tail and for being a girl. A few weeks later, her grandmother passed away, and she moved with her parents to be closer to her grandfather, transferring to a new school in the process. Remembering what happened last time, she concealed her hair and tail, disguising herself as a boy. And this seemed to work for her; her classmates accepted her and life looked like it was going to improve for her... But the past can't be erased that easily. Near the end of her high school career, she encountered a classmate from her old school while in the park with some friends. Eager to pick up where he left off, he stole Karri's hat, exposing her gender to everyone present. That was the last straw. Using her signature Shotgun Blast for the first time, Karri, angered beyond reasoning, beat the bully senseless. Despite this, however, the situation was irreparable; her friends now knew she was a girl and part Saiyan. Overwhelmed with embarrassment, Karri ran away from home. It has been a year since that incident, and she has been wandering the world ever since, but she does intend to eventually finish her education.

Current Events
After roaming the earth for almost a year, Karri landed on the shores of Papaya Island, where she met Captain Butterfly, Luminita, and Neptune, hearing of the WMAT that was taking place at the time from them. She took the time to rest for a few days, encountering Neptune again and deciding to train for the next WMAT at Korin Tower. During her training, she ran into a Saiyan named Kagome, who had wandered into the village at the base of the tower all the way from Mt. Paozu. After leading her back to her home, Karri discovered that Kagome lived there by herself, and, in a moment of selflessness, decided to live there with her, where she discovered the power of Zenkai, and finished her training. After her training, she traveled to Penguin Island, to get a gift for Kagome to thank her for allowing her to stay with her, but ran into Aelita and, after a brief fight, was defeated and forced to reveal her true gender, swearing revenge for the humiliation she endured.

Universal
Barrier - Creates a barrier with HP equal to 1/8 of your max HP that blocks all attacks, but not effects. Lasts until the end of your next turn, and cannot be used on your next 3 turns. Costs 2 RC and 100 STM. Once per turn.

Solar Flare - Your opponent has 3/4 SPD on their next turn, if it hits. Effects cannot stack. Costs 2 RC and 100 STM. Cannot be used on your next 3 turns. Once per turn.

Self Destruct - You may self destruct when you are at 1/4 or less HP. Deals twice your current HP in damage, at the cost of death. Costs 5 RC.

Tier 1: Ki Blast, Energy Ball, Energy Wave, Explosion Wave

Custom
Tier 1 Kinetic: Neko Combo - A variation of Krillin's Orin Combo. Karri punches her opponent three times into the air, then kicks them down into the ground.

Tier 1 Energy: Pistol Shots - Karri points her index fingers at her opponent, and shoots two blasts of ki from both fingers.

Tier 1 Arcane: Cherry Bomb Crash - Karri forms four small red magical orbs in her hands, throwing them at her opponent. The orbs explode on contact.

Tier 2 Kinetic: Meteor Rush - Karri rapidly punches and kicks her opponent before backflipping away.

Tier 2 Energy: Magnum Shot - Karri clasps both hands in front of her, index fingers pointing out, and fires a shot of focused ki.

Tier 2 Arcane: Grenade Blast - Karri forms a medium green magical orb in her hand, throwing it at her opponent. The orb explodes after a moment.

Tier 3 Kinetic: Asteroid Crash - Karri punches her opponent  up into the air, teleports and punches them back down into the ground, and then flies down after them and stomps on their torso for good measure.

Tier 3 Energy: Machine Gun Volley - Karri points her index fingers at her opponent, and shoots multiple blasts of ki from both fingers.

Tier 3 Arcane: Sticky Bomb Burst - Karri forms a large blue magical orb in her hand, throwing it at her opponent. The orb sticks to the opponent and explodes after a moment.

Tier 4 Kinetic: Comet Uppercut - Karri flies forward as fast as she can go, hitting her opponent with a powerful uppercut.

Tier 4 Energy: Rifle Strike - Karri focuses her ki, grabbing her arm and pointing her palm at her opponent. She then fires a focused blast of ki from her palm.

Tier 4 Arcane: RPG Blast - Karri forms a large green magical rocket, shooting it at her opponent. The rocket explodes on contact.

Tier 5 Kinetic: Comet Rush - A combination of her Meteor Rush, Asteroid Crash, and Comet Uppercut. Karri rapidly punches and kicks her opponent before punching them up into the air. She teleports and kicks them back down, then teleports again, flying up as fast as she can go to meet her opponent with a devastating uppercut.

Tier 5 Energy: Elephant Gun Strike - Karri focuses her ki, grabbing her arm and pointing her palm at her opponent. She then fires a large beam from her palm.

Tier 5 Arcane: Mortar Strike - Karri forms a very large green magical rocket, shooting it up into the air. The rocket comes back down and explodes a moment later.

Saiyan
Skill: Zenkai - Gain 5 SPD+STR after a battle if you are reduced to 1/3 of your max HP, and survive. If you are reduced to less than 1/5 of your max HP, gain 10 SPD+STR instead. Can only occur once per battle. When you reach LVs 26, 51, and 76, the cap is increased by 50 each time. You are a half-breed, so you can only gain 200 SPD+STR at the max. cap. (20/50)

Tier 1: Finger Spread Beam, Dirty Fireworks

Tier 2: Galick Gun, Mouth Beam

Tier 3: Explosion Madan, Big Bang Attack

Tier 4: Final Flash, Burning Attack

Tier 5: Spirit Bomb, Riot Javelin

Human
Skill: Hard Workers - Earn x1.5 more Z eni in any Mission.

Tier 1: Scattershots, Energy Blast Barrage

Tier 2: Destructo Disc, Wolf Fang Fist

Tier 3: Dodon Ray, Domination Blast

Tier 4: Masenko, Spirit Beam

Tier 5: Tri-Beam, Photon Bomber

Arcane
Tier 1: Magic Missile

Tier 2: Aetheric Barrage

Tier 3: Myst Rain

Tier 4: Omen

Tier 5: Demise

Inventory
Empty

Shotgun Blast (Energy)
Karri charges energy in both hands, before pushing them both forward for one powerful blast. This attack is close-to-medium-ranged.

Pros

 * 1/5 chance to stun if it hits

Cons

 * Requires 1 RC from the previous turn to charge

Ultimate Attacks
N/A

Great Ape/Oozaru
Increases all stats by x1.25 during battle. Requires a tail and a full moon (28th-31st of each month) every time. (PL: 1,330,000)

Super Saiyan
Requires an ally to die in battle, or for an ally to drop under 1/10 of their max HP; until mastered, this is required each time. On the 1st emotional transformation, it will not use RC or STM, but any attacks done by the newly transformed character on the turn they transformed will use RC+STM like normal and will automatically hit, but cannot be a skill, signature, or ultimate. At LV 10, you will master SSJ1, and will be able to transform at will. However, 1 emotional transformation is required beforehand. Adds 25 SPD+10 STR. (PL: 1,370,000)

Super Saiyan 2
Requires an ally to die in battle, or for an ally to drop under 1/10 of their max HP; as with SSJ1, this is required each time until mastered. Rules for the 1st emotional transformation are the same as SSJ1. At LV 20, you will master SSJ2, and will be able to transform at will. However, like SSJ1, 1 emotional transformation is required beforehand. Adds a further 50 SPD+75 STR. (PL: 2,370,000)

Human
N/A

Time spent training
97 hours, 56 minutes; all Tiers unlocked

Achievements unlocked
-Create your 1st character: 2,500 Z

-Fight your 1st battle: 2,500 Z

Battle Log
Karri vs. Kagome [Truepotentia] (Zenkai training) - 2 losses Karri vs. Aelita [Blade0886] (RP Battle) - Lose

Themes
Leitmotif - Heritage for the Future (JoJo's Bizarre Adventure: All Star Battle - Jotaro Kujo's Theme) Normal Battle - Aggression and Victory (JoJo's Bizarre Adventure: All Star Battle - Jean Pierre Polnareff's Theme)Rival Battle - I'll Face Myself (Persona 4 - Boss Battle Theme)Saga Battle - Mechanical Rhythm (Xenoblade Chronicles - Mechonis Battle Theme)Saga Boss Battle - Confrontation With The Enemy (Xenoblade Chronicles)Saga Climax - HERO ~ Kibou no Uta (Dragon Ball Z: Battle of Gods - Insertion Song)