Thread:Alyra Noveria/@comment-24711632-20160228153548/@comment-25238213-20160303163633

Maybe instead of experiance we give out points, lets say if you put a point on a sword, it adds 10 damage to it, so the more points the stronger it is, then as an item reaches certain stats like lets say armour starts at 10, you add nine points so its 100, '100' is a milestone and it gets an ability or something, but an ability reduces the amount of points you can put on the item, so you can either have strong items, or more abilities