Board Thread:Suggestions/@comment-4044190-20140602034621/@comment-4044190-20140609212454

Finally, with the help of Alpha and 9k, the template is complete! Behold.....the patch template (You people are going to get a kick out of this)

There you go. These patches would have bonuses as well as side effects based on the pros of a certain weapon.

The stronger the weapon becomes as a result, the greater rarity it has, extending from
 * For weapons such as Machine guns, the damage and level cap would increase, but at the cost of losing it's rush count.
 * As for swords, this can range from almost anything, but the greater the skill, the less percentage damage it does or the faster it breaks.
 * Guns can gradually upgrade to nearly the same as machine guns, but they break faster and lose rush count.

Common-->Uncommon-->Unique--->Rare-->Ultra Rare--->Legendary-->Ultimate!

That's kinda how it seems to work as I've seen it. Special items could consits of things from events, saga's and things of that nature. They aren't included in this list, since I'm not sure where they could possibly go.