Talk:Signature Attacks/@comment-5164302-20141109180937

The Z-Saber (Monado)
The Z-nado allows Zero to use The Monado Arts and Shulk's arts from the game Xenoblade Chronicles. You can activate a Monado Art after racking up a certain amount of damage,and the counter resets when an art is activated. With the Z-Saber, Zero has gained the ability of foresight,to see stuff such as fatal attacks and how long until they happen,or someone important dieing. This can be used in battle to help allies not get killed. Aside from anything else,the Z-Saber multiplies Zero's melee damage output by 20.

Monado Arts Shulk Arts
 * Base Calculation means the damage output Zero has BEFORE the Art calculation.
 * Buster:A giant sword slam that deals 50x the damage stat (after base* calculation),does 2x said damage against machine and machine hybrid enemies, hit chance is halved due to the slow swinging. *Enchant:Buffs the party's damage stat by 2x (after base* calculation),damage resistance is ignored while in effect for the enemy when the party attacks,applies for melee attacks ONLY. Lasts 3 full turns. 700 fatigue cost. Must deal 85,875 to activate.
 * Shield:Gives a buff that protects the party from attacks under Tier 3 attacks. Has a 12.5% of activating on an ally about to get hit by a fatal attack,100% if the attack was predicted from Foresight. Lasts for 3 full turns. 400 fatigue cost. Must deal 171,750 damage to activate.
 * Speed:Increases the speed of the target by 2x. Lasts for 2 full turns. 250 fatigue cost. Must deal 42,938 damage to activate.
 * Purge:Removes buffs from all enemies. Lasts for 2 full turns,has a cool-down of 5 turns. Must deal 257,625 damage to activate.
 * Armor:Buffs the party to have a 75% resistance to damage,depending on the art level. Lasts for 2 full turns. 600 fatigue cost. Must deal 128,813 damage to activate.
 * Cyclone:Damages all enemies by 10x damage stat (after base* calculation),has a 5% chance of stunning an enemy for a full turn. 300 fatigue cost. Must deal 85,875 damage to activate.
 * Eater:Removes enemy buffs and makes them BLEEEEED!!!! for 2 full turns,5% damage for bleed,can be healed with healing magic. 300 fatigue cost. Must deal 343,500 damage to activate.
 * Slit Edge:Does 2x damage stat (after base* calculation),if hit from side it debuffs the target to receive 132% more physical damage from attacks. Costs 75 fatigue.
 * Back Slash:Does regular damage from Front and Sides,does double damage if hit in back. Costs 100 *fatigue.
 * Light Heal:Heals 25% of any party member's health. Costs 50 fatigue.
 * Shaker Edge:Confuses the target if they are stunned. Costs 20 fatigue.
 * Air Slash:Halves the speed of the target if hit from the side. Costs 75 fatigue.
 * Shadow Eye:Distacts the enemy and increases the next Physical Art's attack by 50% for a turn. Costs 100 Fatigue.
 * Battle Soul:Sacrifices 50% of Total Health to regain 50% Total Fatigue.
 * Stream Edge:Can attack multiple enemies,each hit regains 15% fatigue. Has a 2% chance to add 15% more Fatigue to Zero's total Fatigue. Costs 125 fatigue.