Thread:Blalafoon/@comment-5869016-20130918091337

Earlier today you mentioned that you will never allow Permanent Bonuses exceeding 100, that I understand.

However, what about Transformation bonuses?

Even prior to your nerfing, the overall stats boost provided by each ability of mine would not even match the stats of a single transformation of Tre's, and the boosts of some other characters.

Let's give you an example. Assuming I am level 50

Base Stats

170,000 HP

169 Speed and Damage

My abilities (Prior to nerfing) will add the following Permanent Bonus Stats

Equilibrium level 3

75 Speed and Damage

Alien Technology level 5

75 Speed and Damage

Dementia level 10

50 Damage and 70 Speed

Total Stats - 200 Damage, 220 Speed. Which is just a bit higher than 100% stats

Now let's look at my abilities in battle. As you already read through, my abilities have pretty ludicrous drawbacks prior to your nerfing (it still does. Why you removed the square from the x in overcharge is beyond me)

Equilibrium Bonuses for 8 turns only

60,000 HP

90 Damage

45 Speed

Alien Technology

NIL

Dementia

50% Stats per turn

Total bonuses with all 3 Signatures Combined

60,000 HP

435 Damage

398 Speed

Which utterly pales in comparison to Tre.

Also, it should be noted that for my Cybernetic Enhancement, it is pretty much a transformation because it is externalized, and that it has sufficient negative drawbacks. My Equilibrium skill lasts only a max of 8 turns, and my Dementia skill deals damage to myself and literally MULTIPLIES the enemy's benefits the moment Dementia ends. In that aspect, I believe that I am sufficiently balanced, as the total stat bonus from my 3 sigs isn't positively ridiculous, as compared to the following SINGLE signature transformations. Sure, they might say that their drawbacks are sufficient, however none of them match mine in how ludicrous it is.

I shall first compare this to Tre's transformations, and you can see the results of adding all the bonuses from his SINGLE signature attack. Based on my knowledge, transformations can stack (If not Human and other races with Permanent Bonuses would triumph all those Transforming races). The only downside to these transformations, however, is that the person can go into the state (on the very first turn I might add).

USSJ1 - 30 Damage, 15 Speed

USSJ2 - 55 Damage, 34 Speed

USSJ3 - 80 Damage, 65 Speed, 15 damage and speed increase each turn for 5 turns

USSJ4 - 100 Damage, 44 Speed

TUSSJ4 - 200 Damage, 119 Speed

From here the combined total is - 465 Damage, 277 Speed. This is a long way above my 3 Signatures (Pre-nerfing) COMBINED. As you can see, Tre's SINGLE signature, is far more uber than THREE of my Signatures working in tandem.

Now let's take it 1 step further and include his other Signature Transformation - Freedom

For 3 turns, speed and damage X 2, or more simply put, he now has 930 Damage, 554 Speed. The enemy would literally die from the first turn facing off against him with purely his transformed stats, completely disregarding the additional bonuses he might get from his Saiyan transformations, and base stats from Level 50. Also, as you can tell, it is far greater a boost as compared to my abilities.

Next, let's look at Natch, shall we?

For Natch, he has 3 Transformations in 1 Sig, and he can access them all.

Maximum -

50 Speed and Damage

4% Speed and Damage increase as soon as he is in this state

Full Power Maximum Natch -

75 Speed and Damage

7% Speed and Damage increase  as soon as he is in this state

Apex Natch -

105 Speed and Damage

10% Speed and Damage increase  as soon as he is in this state

For this calculation, I will add his speed and damage first before adding the percentage.

Total - 50+75+105 = 230 Speed and Damage

Including boosts we get another 20%, which is 46, therefore we now have 276 Speed and Damage

Sure this might be lower than my abilities, however, it should be remembered that the bonuses mentioned here are from a SINGLE Signature alone (For Tre it is 2 sigs). The above shows that Natch's SINGLE Sig is nearly matching all 3 sigs when they are activated in battle, and that Tre's completely outshines my Signatures completely with only TWO Sigs.

Now let's look at Supreme Super Saiyan Transformations (ONE Signature)

460 Damage and 120 Speed (Outshining me in Damage)

Next is the Super Namekian Transformations

Supreme Namek - 80 Damage 60 Speed

Hidden Guardian - 30 Speed and Damage

Dragon Fusion - 100 Speed and Damage

Savior Form  - 143 Speed and 111 Damage

Total Stats - 333 Speed and 321 Damage.

Sure, you might have nerfed this guy, however, it is clear that his stats are incredibly high in comparison to mine, especially when considering that mine is regarding 3 Signatures, not 1.

The thing is, I am not as OP as you think I might be. Not to say that I'm complaining, but I hope you understand if I make some edits here and there for my abilities. Also, am I allowed to keep my Dementia Bonuses if I make it "Transformation Bonus" instead?

Lastly, Why is it that you have something huge against Permanent Bonuses? They're no different from the Human Bonuses and other effects like that. 