Board Thread:Important Messages/@comment-26060229-20150115083054/@comment-26060229-20150115084219

ALRIGHT, SO. REASONS:

Damage types are for consistency's sake, and to prevent another "Oh, Phantom Hammer doesn't deal Ki Damage, ergo unaffected by ki stuff." situation. #totallynotmyfault. #totally.

Signature changes - to try and make them not so mind-bogglingly overpowered.

Item Changes - to prevent bullshit like "Oh, I've got 2 swords, 2 guns, and 2 scepters equipped at the same time, because I can somehow switch them out instantly." Also to actually give energy shots a use.

Tome Changes - let's face it, magic's a bit too hard for a new character to get into, without a huge supply of zeni.

Focus Gloves - so energy-based chars actually have something to boost damage. ohgodmonarch

Minor Changes - just some standardization for sanity.

Effect Changes - really, the current one is total bullshit. #totallynotmyfault. #totally.

Toliman Academy Changes - Oi, my School, my choices. Also, this stuff was stupidly overpowered. Like how energy disruption had a 25% chance to guarantee Monarch loses a fight.

Magic Changes - "Bleed Freeze" is a stupid name. Also now you can actually break out of stun freeze. Mana is pointless. Now, there's a reason to use lower-level magic.

Character Creation Changes - Just so you can start with SOMETHING.