Board Thread:Suggestions/@comment-25238213-20151224184000/@comment-27133708-20151227061736

Okay, so. As an alternate proposal:

Rather than alignment being good/evil, we go with the Hero/Villain idea.

In team fights, if there are more Heroes than Villains on your team, the Heroes on your team get +10% speed and strength. If there's more Villains than Heroes on your team, then the Villains gain the buff instead. If anyone is getting a buff from alignment, Neutrals in the fight gain +5% Speed and Strength.

Alternatively, a Hero or Villain gains +10% Speed when attacking someone of opposing alignment. When attacking only, not when defending. Or deals +10% Damage.