The Shop

The shop is where you can buy new attacks, health potions, Kaio-ken abilities, and even strength boosts using your Zeni. Items will be refilled on every 14th and 28th. You get 500 XP for each item you buy. Every item has a limit on how much you can buy. You can only buy that many items per restock.

Health and Fatigue

 * Health Potion: 2 per character. Restores all health. (Can not be used during fight) Z 5,000
 * Senzu Bean: 6 per user. Restores 1/4 health and fatigue, and adds 2 speed and 1 damage. (Can be used during fight, but can only use 2 per turn) Z 1,500
 * Home Cooked Meal: Requires Zeni under 1,000. Restores all health. Free of charge
 * Energy Drink: 6 per character. Increases the users max fatigue by 25.  Z  5,000
 * Dr. Briefs Specially Formulated Energy Drink: 2 per character. Increases the users max fatigue by 75. Z  13,000
 * Energy Shot: 6 per character Restores 1/2 fatigue, can be used in battle.  Z  1,500

Basic attacks

 * Ki Blast: Requires 1 hour in training to achieve.
 * Energy Ball: Requires 2 hours in training to achieve.
 * Energy Wave: Requires 3 hours in training to achieve.
 * Explosion Wave: Requires 10 hours of training to achieve.
 * Barrier: Requires 5 hours of training to achieve. Has 10,000 HP, costs 10,000 Power Level, lasts 2 turns with a 4 turn cooldown.
 * Solar Flare: Reduces enemy speed by 50%, enemy speed increases by 5% each time you land a hit until the enemy reaches max base speed. Usable once every 5 turns. Effects cannot stack. Requires 10 hours of training to achieve.
 * Self Destruct: Any race may self destruct at any time. Deals twice your current HP in damage, at the cost of death.

Saiyan Attacks

 * Kamehameha: Requires 50 hours in training to achieve, level 5 required. (Saiyans, humans, Majins, or half-breeds only)
 * Finger Spread Beam: Requires 60 hours in training to achieve, level 7 required. (Saiyans and half-breeds only)
 * Galick Gun: Requires 70 in training to achieve. (Saiyans and half-breeds only)
 * Explosive Madan: Requires 80 hours in training to achieve. (Saiyans, Namekians, or half-breeds only)
 * Big Bang Attack: Requires 90 hours in training to achieve, level 9 required. (Saiyans and half-breeds pnly)
 * Final Flash: Requires 100 hours in training to achieve, level 10 required (Saiyans and half-breeds only)
 * Spirit Bomb: Requires 400 hours of training to achieve, level 20 required. (Saiyan and half-breed only)

Human Attacks

 * Dodon Ray: Requires 50 hours of training to achieve, level 4 required. (Humans, Aliens, Androids of all kinds or half-breeds only)
 * Scattershots: Requires 70 hours of training to achieve. (Humans and half-breeds only)
 * Spirit Ball: Requires 100 hours of training to achieve, level 5 required. (Humans and half-breeds only)
 * Tri-Beam: Requires 150 hours of training to achieve. (Humans and half-breeds only)
 * Destructo Disc: Requires 200 hours of training to achieve, level 10 required. (Humans and half-breeds only)
 * Masenko: Requires 80 hours in training. (Humans, Namekians, or half-breeds only)

Namek Attacks

 * Explosive Madan: Requires 80 hours in training to achieve. (Saiyans, Namekians, or half-breeds only)
 * Destructive Wave: Requires 100 hours of training to achieve. (Namekians, or half-breeds only)
 * Special Beam Cannon: Requires 130 hours of training to achieve, level 15 required. (Namekians, or half-breeds only)
 * Light Grenade: Requires 140 hours in training, level 10 required. (Namekians, or half-breeds only)
 * Hellzone Grenade: Requires 150 hours of training to achieve. (Namekians or half-breeds only)
 * Mystic Flasher: Requires 200 hours of training to achieve. Level 13 required (Namekians or half-breeds only)

Demon Attacks

 * Evil Flame: Requires 40 hours of training to achieve, level 5 required. (Demons and half-breeds only)
 * Evil Spear: Requires 70 hours of training to achieve. (Demons and half-breeds only)
 * Demonic Death Wave: Requires 100 hours in training to achieve, level 10 required. (Demons, or half-breeds only)
 * Evil Impulse: Requires 150 hours of training to achieve, level 9 required. (Demons and half-breeds only)
 * Darkness Flame: Requires 180 hours of training to achieve, level 10 required. (Demons, or half-breeds only)
 * Darkness Sword Attack: Requires 200 hours of training to ;achieve, level 7 required. (Demons, Aliens, or half-breeds only)

Ice-jin Attacks

 * Death Beam: Requires 50 hours in training to achieve. (Ice-jins, Aliens, and half-breeds only)
 * Homing Destructo Disk: Requires 80 hours of training to achieve. (Ice-jins and half-breeds only)
 * Crazy Finger Beam: Requires 100 hours of training to achieve, level 10 required. (Ice-jins and half-breeds only)
 * Nova Strike: Requires 115 hours in training to achieve, level 5 required. (Ice-jins only)
 * Death Ball: Requires 160 hours of training to achieve, level 15 required. (Ice-jins or half-breeds only)
 * Supernova: Requires 200 hours of training to achieve, level 20 required. (Ice-jins only)

Alien Attacks

 * Exploding Wave: Requires 50 hours of training to achieve. (Aliens or half-breeds only)
 * Scatter Finger Beam: Requires 70 hours of training to achieve. (Aliens or half-breeds only)
 * Imprisonment Ball: Requires 90 hours of training to achieve. (Aliens and half-breeds only)
 * Gigantic Blaze: Requires 100 hours of training to achieve, level 10 required. (Aliens or half-breeds only)
 * Alien Annihilation: Requires 150 hours of training to achieve, level 22 required. (Aliens and half-breeds only)

Android Attacks

 * Infinity Bullet: Requires 30 hours of training to achieve. (Androids, all kinds or half-breeds only)
 * Photon Flash: Requires 50 hours of training to achieve, level 5 required. (Androids, all kinds or half-breeds only)
 * Bionic Punisher: Requires 70 hours of training to achieve. (Androids, all kinds or half-breeds only)
 * Berserker Blast: Requires 100 hours of training to achieve. (Androids, all kinds or half-breeds only)
 * High-Pressure Energy Wave: Requires 150 hours of training to achieve. (Androids, all kinds or half-breeds)
 * Power Blitz: Requires 200 hours of training to achieve, level 21 required. (Androids, all kinds or half-breeds)

Majin Attacks

 * Angry Explosion: Requires 50 hours of training to achieve. (Majins or half-breeds only)
 * Vanishing Beam: Requires 70 hours of training to achieve. (Majins and half-breeds only)
 * Genocide Blast: Requires 100 hours of training to achieve. (Majins or half-breeds only)
 * Innocence Express: Requires 120 hours of training to achieve. (Majins and half-breeds only)
 * Chocolate Beam: Requires 145 hours of training to achieve, level 10 required. (Majins, or half-breeds only)
 * Planet Burst: Requires 200 hours of training to achieve, level 15 required. (Majins only)

Giant Attacks

 * Chou Makousen: Can be launched ignoring fatigue, effects entire enemy team, requires 75 hours of training to achieve. (Giants only)
 * Rock Thow: Requires 90 hours of training to achieve. (Giants only)
 * Monster Crush: Lowers enemy speed by 5% if hits, requires 110 hours of training to achieve. (Giants only)
 * Chou Makouhou: Can be launched ignoring fatigue, requires 150 hours of training to achieve. (Giants only)
 * Super Explosive Wave: Effects entire enemy team, requires 225 hours of training to achieve. (Giants only)

Magic
Note that tomes cannot be shared. You must state what spells you are buying for a character. You cannot have a character buy tomes for another character.
 * Thunder Elemental Tome: 5 per character. Teaches 1 thunder magic technique. Z 7,500
 * Fire Elemental Tome: 5 per character. Teaches 1 fire magic technique. Z 7,500
 * Wind Elemental Tome: 5 per character. Teaches 1 wind magic technique. Z 7,500
 * Water Elemental Tome: 5 per character. Teaches 1 water magic technique. Z 7,500
 * Light Elemental Tome: 5 per character. Teaches 1 light magic technique. Z 7,500
 * Dark Elemental Tome: 5 per character. Teaches 1 dark magic technique. Z 7,500
 * Necklace of Power: 2 per character. Gives the wearer an extra 1,000,000 mana.  Z  10,000
 * Super Necklace of Power: 2 per character. Gives the wearer an extra 2,500,000 max mana.  Z  25,000

Speed, Damage, and Power

 * Speed Potion: 2 per user. Gifts 6 speed. (Can not be used during fight) Z  5,000
 * Damage Potion: 2 per user. Gifts 6 damage. (Can not be used during fight) Z  5,000
 * Power Level Potion: 2 per user. Boosts power level by 100,000. (Can not be used during fight) Z 2,500
 * Max HP Potion: 2 per user. Boosts max HP by 7,500 (Can not be used during fight) Z 5,000.
 * Kaio-ken Capsule: 1 per user. Grants kaio-ken abilities, level 1 required. Z 15,000 (In order to increase your Kaio-Ken level, you must train with kaio-ken for a number of hours equal to the level of kaio-ken you wish to use (ex. 100 hours total for x100))

Upgrades

 * Upgade Chip: 6 per user. Androids only. (energy absorbing) Z 3,000
 * Upgraded Parts: 6 per user. Androids only. (perpetual) (must go to hospital for installation) Z 2,500
 * Carbon Poly-Fiber Frame: 1 per character. +25% Speed, +25% Health. Must be installed at hospital. Only one frame can be installed at a time. Non-active frames must be reinstalled. Bonuses are present as long as frame is installed. Androids only. 30,000 Z
 * Weighted Hypo-Organic Frame: 1 per character. +50% Strength, +30% Health, -25% Speed. Must be installed at hospital. Only one frame can be installed at a time. Non-active frames must be re-installed. Bonuses are present as long as frame is installed. Androids only. 30,000 Z
 * 50 Megaton Bomb: 1 per character. Makes self-destruct do 5x more damage. Must bee installed at hospital. Can only be used once. Androids only. 20,000 Z
 * Military-Grade Railgun: 1 per character.  Identical to Gun, except deals 20% more damage, and can injure people who are level 25 or higher. Must be installed at hospital. Androids only. 25,000 Z
 * Kendo-Style Rapier: 2 per character. A small, but fast poker sword built into the body that multiplies speed by 50% while using. Must be installed at hospital. Androids only. 20,000 Z

Factions and Faction Upgrades

 * Create your own faction: Creates a page to contain your faction. Z 20,000
 * Private RP Area: Creates a spot in your headquarters for private role-play within your faction. Z 10,000
 * Private Training Area: Creates a spot in your headquarters for private training within your faction. Z 16,000
 * Private Battle Area: Creates a spot in your headquarters for private battles within your faction. Z 25,000
 * Membership Expansion 25: Allows there to be a max of 25 members in your faction instead of 10. Z 15,000
 * Membership Expansion 50: Allows there to be a max of 50 members in your faction instead of 25 (requires previous expansion first). Z 40,000

Weapons

 * Sword: 2 per character. Lets you attack with sword, does 50% more damage with each strike. Z 5,000
 * Gun: 2 per character. Allows a user to shoot bullets at the opponent, has it's own rush count of 10 and does 10% more damage. You will become invincible to bullets when your are level 25. Z 15,000
 * Machine Gun: 2 per character. Allows a user to shoot bullets in rapid succession at the opponent (increases speed by X1.5 while using), has it's own rush count of 20 and does 10% more damage. You will become invincible to bullets when your are level 25. Z 30,000
 * Magical Scepter: 1 per character. This scepter allows for more focused attacks and increase magical damage of attack by X1.5.  Z  7,000
 * Combat Gloves: 1 per character. Increases damage done by 25% and decreases the damage done to you by 25% if blocked.  Z  10,000

Other

 * Potara Earring: 1 per character. Lets 2 characters fuse into 1. Z 3,000
 * Knowledge of The Fusion Dance: 1 per character. Gives knowledge about how to use the fusion dance. Z 3,000
 * Time Capsule: 1 per user. This lets you go back in time to start all over with a new name, a new race, and a new character. Z 25,000
 * Diamond Studded Ring (Or similar equivalent): 1 per character. This allows a character to propose to another character (or racial/cultural equivalent). If the other character accepts, they may have one child character.  Z 10,000
 * Weighted Training Clothing: 1 per character. Gives more resistance while training, you get twice the amount of XP, but you take 50 damage every hour. Z 10,000
 * Shut Down Remote: 1 per character. Defeats any android opponent, but health has to be at 1/3 of normal. Half-breeds have to be at 1/5 power. Z 20,000
 * Capsule Corporation Life Preserving Device: 1 per character. Automatically ejects the wearer from his current battle the moment their HP would fall below 10% HP, user only earns 1/2 the XP they normally would earn from the fight, does not work during boss battles, has a 3% chance of breaking with each connected hit. Z 65,000

Auction House
Here, anybody can auction or sell any items they buy or find, whether it be dragon balls, or attack capsules, they can be sold here. Who ever has the highest bid in the end of 3 days wins. Also, bids must be a multiple of 1,000, meaning the minimum bid to increase is 1,000 Zeni.