Thread:Blalafoon/@comment-2149672-20130730205746/@comment-5869016-20130925124350

Bosses' Power Levels and Rewards

I noticed something strange with the system, namely how "Power Level" doesn't really matter at all in the factoring of battles or in calculation, with its sole purpose being that of "The World's Strongest". In canon, Power Levels are what mattered, and their energy reserves are a large factor which affects the magnitude of power they were able to drag out of themselves to deal damage. However, while I believe PL SHOULD have a greater role, I know how hard it is to implement, so I won't be going into details about this. Just voicing my opinion.

Now I would like to talk about Bosses and Rewards in general. What I noticed to be very strange is the effectiveness of Ultimates and their extremely extreme damage and capability. Also, the disparity in Power Level. I believe that Bosses should have an even more awe-inspiring power level such as to "awe" the people more, as well as possibly alter the bosses' OWN multipliers for each transformation. Such as making Goku's transformations multiply stats (a key factor in the show). Also, I believe that his Power Level should be increased accordingly, such as to overshadow people on this wiki.

Aside from that, hopefully you could implement different variants of the same person. For example, the Goku's can be split to BOG, Composite, and GT, where Composite is the most powerful one, followed by GT, then BOG. Why I place GT last? Because despite the ludicrous increases, none match the sheer ludicrosity of Bills' power. In that manner, I hope there would be different Goku's, each with their unique transformation. In this case, Composite Goku would be the strongest, while GT Goku would have the strongest base, with the BOG version having stronger transformations.

The Transformations and relative Ultimates should also have their own section for Goku, since unlike our own Ultimates, nobody really knows what unique effects the Original Goku has. If possible, you could implement this alongside Fictional Bosses such as a Super Saiyan God Gogeta, etc. This would make the page look a lot more colourful and interesting, and give more people an actual goal to aspire towards. If you wish to go into more detail, you might describe their tactics as well.

Next, the Rewards. Now, the Rewards seem to be sufficient, but they lack variety. For example, most only get to unlock 1 single Ultimate and gain Zeni. Not that it is no good, but there is no real incentive to actually fight these bosses. I believe you could include things such as a "Buff of Goku - This person has defeated Goku and will gain the following bonuses for the month - x, y and z". This would give some real incentive for fighting these bosses. Other incentives include gaining a title, or a transformation (Such as Super Saiyan God). Opting to include a lesser boss for each race would be awesome as well. Lesser Bosses may be another incentive required for the user to gain higher-order, special transformations (Such as Super Saiyan God, etc.). Defeating higher order bosses such as Goku will unlock advanced abilities, and this will give truly powerful players an incentive that there are multiple "objectives" that they have yet to complete.

Hence, I believe the Bosses system can improve in several aspects. If need be, I could help in the designing of such bosses (with related unique abilities), to make the Roleplay experience more Original and Fun.