Talk:Signature Attacks/@comment-26060272-20140702135114

I thought I entered this earlier, apparently wiki didn't save it and I've only got this written in my memory, so here we try again.

Limbo's Demonic Savior
 * Speed and Damage 2.5x
 * Immune to stun
 * Dark Magic is twice as effective
 * Takes 150 Fatigue each turn
 * Drains 75,000 HP per turn
 * White magic is twice as effective against Hokus.

Hell's Chaotic Conqueror
 * Speed and Damage increase by 50%
 * A barrier with 2x Hokus's HP is created.
 * Absorbs all fire related attacks to refill Fatigue and slight permanent increase.
 * If the barrier is broken, Hokus gets stunned no matter what effects he has. (While stunned takes twice as much damage)
 * Drains 175 Fatigue each turn
 * Drains 75,000 HP each turn.

Seal of the Abyss -Costs 10,000 HP per rush count increase. -Drains 50,000 HP from Hokus. -Costs 100,000 HP to activate.
 * If a weapon is used against Hokus, his rush count will increase until the end of the battle.
 * If an explosion occurs, instead of inflicting damage it turns into a barrier with 2x the amount of damage it would've done as HP
 * If an ally would be defeated in battle Hokus would gain their stats until the end of the fight.