Board Thread:Suggestions/@comment-24278356-20150405133400/@comment-2149672-20150408173756

Arcane damage can have it's effects, this I'm fine with. Literally everything else though slows down the system in a mass way. With stamina damage, attacks that were supposed to be basic now costing 50 stamina, sig/ultimate nerf; it's overly excessive.

Not to mention if this goes through, Kinetic attacks will simply become irrelevant. Giving up 50 stamina per attack to take 20 of your opponents, at a decreased damage rate isn't worth it. Players would just instead continue to use the un-nerfed Energy attacks to get maximum damage for the earliest kill possible. The only time Kinetic attacks would actually be used is if the opponent was actually in the stamina range to enter fatigue, and if this was actually implemented, no player would even enter this range anyway. Hell, even players right now tend not to drop below 300 unless they know they can win that turn.