User:Johnathon Hawk/Masami Buru

Appearance
Masami's most distinguishing feature is her bright red hair and blue eyes. She has her hair spiked up. She wears a vest-shorts combination.

Abilities

 * Energy Absorption: Steal 0.5 Damage for every dodged energy attack. You permanently gain these stats, and your opponent loses them for the rest of the battle.
 * Physical Absorption: Steal 0.5 Speed for every dodged physical attack. You permanently gain these stats, and your opponent loses them for the rest of the battle.
 * Energy Restoration: Regenerate 25 fatigue every turn.
 * Forced Merge: Absorb an opponent android for 3 turns, once per battle. Must hit first. Cannot be used if the target is the last remaining opponent. Adds the targets' current health, current fatigue, and base speed and damage to your own until the skill ends, during which time the target is removed from battle. If all opponents save those under the influence of Forced Merge are defeated, the absorbed opponents are immediately released.


 * Stone Spit: Allows you to make an attack that, if it hits, causes your next attack to be impossible to dodge or block. Once per turn, cannot be used on your next turn.
 * Materialization: Summon an item from the Shop to aid you in battle. You do not keep the item after the battle. Once per turn, cannot be used on your next turn.
 * Skilled Combatant: Speed is increased by 25% (1.25x) for attacking only, not dodging.

Inventory

 * Bought Chipset, +15 S&D +  375,000PL (2)
 * Bought Parts, +15 S&D + 1,500 Hp (2) (Not Installed)

Android (Energy Stealing)
Being part robot does have its uses. For one, you can up grade your robot parts, making the android stronger, faster, and more powerful then before. This particular upgrade chip was manufactured for construction robots, but, after they found out that the power was increased way to much, they abandoned the project. The chips fell into the wrong hands, and now, many bio robotic humans have been upgraded with these chips.
 * Must buy upgrade chips from shop. They add 10 damage and speed, as well as 250,000 PL. They do not require installation at the hospital. You have a limit of chips equal to 2/3rds your level, rounded down.

Android (Perpetual Energy)
After a swift operation, you can have your parts upgraded. An upgraded part can do anything to have more strength.
 * Must buy parts from the shop. They add 10 damage and speed + 1,000 max health. You must go to the Hospital to install parts, in an Operation slot. This takes 1 day per part. You have a limit of parts equal to 2/3rds your level, rounded down.

Super Android
Something as small as a misplaced wire, wrong graphical receptor, or wrong data can make an android lose control and go super, this lets them become a cross-mix of a Perpetual and Energy stealing android. You are able to fight without having to steal energy, and you can also steal energy/absorb attacks to boost your own strength!
 * Allows you to be a mix of the android classes, gaining all of the abilities of both classes. Half-breeds are allowed to choose two additional abilities on top of this.
 * You may purchase both chips and upgraded parts. They work normally, but add 15 damage and speed. Chips add 375,000PL, and parts add 1,500 max health. You have a limit of total chips and parts equal to 2/3rds your level, rounded down.
 * Gain 1 extra signature attack, ignoring the 5-signature limit.
 * Use military weapons, such as rockets or machine guns, after your turn is over. You can attack 5 times with this, dealing 5,000 damage per hit.
 * Permanent bonus.

Battle Record

 * 1) N/A

Training Record
Masami currently has 24 hours of training
 * 02/11/2014 - 10:01 - Masami enters the Hyperbolic Time Chamber for the first time and left at 11:01 - 02/11/2014

Basic

 * Melee Attacks
 * Ki Blast: Requires 1 hour in training to achieve.
 * Energy Ball: Requires 2 hours in training to achieve.
 * Energy Wave: Requires 3 hours in training to achieve.
 * Explosion Wave: Requires 10 hours of training to achieve.
 * Barrier: Requires 5 hours of training to achieve. Has HP equal to 1/8th of your maximum HP and blocks all attacks, but not effects. lasts 2 turns with a 4 turn cooldown.
 * Solar Flare: Your opponent has x0.75 Speed on their next turn, if it hits. Usable once every 5 turns. Effects cannot stack. Requires 10 hours of training to achieve.
 * Self Destruct: Any race may self destruct when they are at 25% or less health. Deals twice your current HP in damage, at the cost of death.