Thread:Blalafoon/@comment-2149672-20130730205746/@comment-15681036-20140116140639

Magic System Improvements

Magic Classes

Classes that can make different characters have different spells even though they are on the same level and it adds some variety, they can have their own bonuses as well.

The Classes

Necromancer - Obviously a mage that uses shadow and undead to their advantage.

Priest (Or Paladin if you prefer) - Oviously a mage that uses light and life to help them, these could be healers and such.

Arcanists - These mages use arcane, that can turn into fire, ice, and lightning, and also normal arcane, these are the normal mages but they should also have their own bonuses.

Warlocks - Demon magic users, these magic users use demonic magic and maybe even demon summons, to their advantage in battle.

(OPTIONAL) Sub-Class 

These could be either melee-focused mages, in my idea, or they could be attack, healing or defense oriened mages.

The Shop

Mana-Shard - These physical manifestations of mana, can be consumed by absorbing its energy and it will restore your mana by 1/4. (Usable in Battle.)

Mage Staff - This extension of a Magic Scepter allows magic to do 2x damage, And it can possess mana potions inside it that are automatically consumed when wanted, but they have a cooldown, they can also overload if they are used too much and therefor have their own durability.

Enchanting System

This Sub-System of the magic system allows enchantment of equipment, like swords, staffs, scepters, guns and other items alike that, they can apply different traits, improve already existing traits and etc.

Legendary Mages

  These legendary mages are naturally talented in magic, but only one class of magic, based on a randomizer the user can achieve a super-class (Or they basically become archmages) of their chosen magic class once they reach a certain magic level, their mana will be boosted and they achieve exclusive spells and etc.