Talk:Signature Attacks/@comment-26060229-20140923161019

Proposed changes to Awakened Heart: Cons:
 * Summons an Awakened Heart of a particular class, each having a different effect. The available classes so far are:
 * Heart of Adventure - Awakened Heart has x1.25 Speed and Damage.
 * Heart of Strength - Awakened Heart has x1.5 Damage.
 * Heart of love - Awakened Heart regenerates 25% HP per turn.
 * Heart of Justice - Awakeneed Heart has x1.5 Speed.
 * Heart of Darkness - Awakened Heart deals and takes doubled damage for three turns. Activates when an ally is killed in battle. Can only activate once per battle, lasts three turns. Stacks with another Heart.
 * The Awakened Heart has a rush count of 10.
 * The Awakened Heart's stats are equal to half of Moeru's base stats plus half the base stats of another allied character in the current battle. Both of these sources can contribute a maximum of 500 Speed and Damage, 750 Fatigue, and 300,000 HP, for a maximum of 1,000 base Speed and Damage, 1,500 Fatigue, and 600,000 HP. These sources also ignore items such as frames.
 * The Awakened Heart can use all Giant and Demon moves from the Shop, regardless of requirements.
 * Any damage dealt to Moeru that does not bypass a barrier instead damages the Awakened Heart. Attacks are not redirected, only the damage is.
 * If an Awakened Heart is defeated, the Wild Card requires a 3 turn cooldown before another one can be summoned.
 * A defeated Awakened Heart for a specific ally can only be summoned once.
 * Changing the class of the Awakened Heart deals 25,000 Damage to Moeru. The class can only be changed once per turn, and does not cost rush count.
 * Moeru's Rush Count becomes 10.
 * Moeru loses 25,000 Health per turn. This occurs at the end of his turn, including the turn the signature was activated. This damage is dealt to Moeru and not the Awakened Heart. If he cannot pay the health cost, the signature immediately ends.