Talk:Signature Attacks/@comment-15681036-20140715200641/@comment-15681036-20140715201643

And

Unstable Supression Field (Z20)

Z20 creates a field of which slows down and powers down others forcefully, by 25%, He can keep it active for as long as he can keep his fatigue active, If kept active for 5 turns, It will explode, Dealing 25% of the opponent's damage (multiplied as a sig attack) to themselves, Also injures Z20 by 20% of his damage (multiplied as a sig attack)

Costs 100 fatigue to maintain per turn, While this is active, fatigue regeneration is stopped for Z20 until the field is gone, If Z20 goes under 20% HP while this is active, the field will explode prematurely and stun Z20 for 1 turn. The field also takes 5 rush count to keep active each turn.