User:Animus Pheadra

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Personality
A curious demon, obsessed with the world outside of Hell, he's detached and easy to anger by speaking bad of his race. May not show it until you get close enough with him, But is very caring and has deep feelings outside of battle, even if it's hard to tell.

Theme Song: Saving Me by Nickleback

Skills and Abilities

 * Skills: Silent Speed, Skilled Combatant
 * Universal: Barrier, Solar Flare, Self-Destruct
 * Tier 1: Ki Blast, Energy Ball, Energy Wave, Explosion Wave, Evil Flame, Evil Spear, Shadow Punch (Custom Energy), Judgement Slash (Custom Kinetic)
 * Tier 2: Demonic Death Wave, Dark Explosion, Shadow Sphere (Custom Energy), Judgment Strike (Custom Kinetic)
 * Tier 3: Darkness Flame, Mystic Breath, Shadow Rain (Custom Energy), Judgment Spike (Custom Kinetic)
 * Tier 4: Evil Impulse, Devil Blaster, Shadow Volley (Custom Energy), Judgment Smash (Custom Kinetic)
 * Tier 5: Darkness Sword Attack, Evil Impact, Shadow Blade Dance (Custom Energy), Judgment Hammer (Custom Kinetic)
 * Hours of Training: 108

Telepathy
Animus can communicate with others with his mind, see their memories, and change their thoughts at a whim. He is one of the most powerful telepaths in Hell and takes his pride in this magnificent power.

Familiar Physiology
Animus can be summoned by Lilith at anytime to assist her. http://lettergenerator.net/alphabetletters/cursive/printable-letter-greatvibes-l.jpg

Transformations

 * Demon Trainee: 15 Speed and 40 Strength when transforming.
 * Demon Commander: 20 Speed and 60 Strength when transforming.
 * Demon Lord: 45 Speed and 120 Strength when transforming.

Backstory
Born into a family of soldiers, Animus took up the family mantle without problem. After gaining his families sigil and acceptance, he vowed to do what he could to take over Otherworld, and unite the races in the realm of the living under one rule.

During his studies, a mysterious girl arrived and after besting him in battle...multiple times...he eventually became her familiar. Now forced to follow under her rule, instead of his own, he spends most of time studying for a way to break the bond, while uncovering other...interesting facts.

After a time they became romantically involved, allowing Animus to be at her side whenever he felt like it while she was on earth. He now continues to do research in hell, and has uncovered something that might bring true glee to Lilitu's eyes.

Inventory

 * A Sword (One-Handed Long Sword)
 * A Sword (One-Handed Short Sword)
 * Focus Gloves
 * Combat Gloves
 * Speed Potion (50 Speed)
 * Strength Potion (50 Strength)
 * Streamlined Combat Clothes

Combat Log
Won: Lost:
 * Kalin
 * Hard Demon
 * Radlynn (WMAT)
 * Lilitu
 * Cauli
 * Lilitu
 * Lilitu
 * Luminita
 * Cauli
 * Lilitu (WMAT)
 * Lilitu (WMAT)

Achievements

 * Create your First Character
 * Fight your first battle
 * Win your first battle
 * Fight your 10th battle
 * Fight your 15th battle

Personality
Ginja is calm individual who retains her composure when she isn't angered by other people, and being the female version of a hot head, she can be quick to anger. She can be demanding at times, raised to be the eventual queen of Planet Ginja.

Backstory
Ginja is from the sixth dimension of the dragon ball universe, and ended up in the seventh by accidentally traversing through a wormhole while heading to a diplomatic meeting to end a war between two planets as the mediator. She is the female version of Vegeta.

Ki Attacks and Abilities

 * Health Boost
 * Zenkai: 80/400 stat gain
 * Extra Energy and Kinetic Damage
 * Tier 1 All Saiyan, Cosmic Smack (T1 Kinetic), Genocide Blast (T1 Energy)
 * Tier 2 All Saiyan, Cosmic Smash (Kinetic), Genocide Spear (Energy)
 * Tier 3 All Saiyan, Cosmic Slash (T3 Kinetic), Genocide Blast (T3 Energy)
 * Tier 4 All Saiyan, Cosmic Stab (T4 Kinetic), Genocide Beam (T4 Energy)
 * Tier 5 All Saiyan, Cosmic Tear (T5 Kinetic), Genocide Bullet (T5 Energy)

Battles
Won: Lost:
 * Silas
 * Anita
 * Cauli
 * UnDreadd
 * Starr
 * Kagome

Personality
Nijam is an oblivious and naive character. Not knowing much of the outside world having been locked up for millenniums on end. He questions many things and only remembers how to fight from his previous life.

Backstory
In his previous life he was an intergalactic warlord who thrived on the murder of mass civilizations and enslaving the weak. Eventually he was defeated and sealed away by a powerful warlock who not only took away his power, but most of his memories. After 5000 years, he finally reawoke, and wants to regain his empire...if he could only remember how he did it, and who he was in the past.

Skills and Transformations

 * Majin Full Breed Regeneration: 5% Regen per turn
 * Majin Regeneration: 5% Regen per turn
 * Absorption: Must be performed via battle, and must hit the opponent. They must also have less HP than you. The other character is absorbed for one day, and you gain x0.125 of their base Speed, Strength, and Health, as well as a racial Ki Attack that they know. The absorbed character is freed the next day. You permanently gain the stats, and the absorbed character does not lose any. Can only attempt once per battle, costs 5 Rush Count and 250 Fatigue. You can only gain a maximum of 400 Speed and Strength, and 300,000 Health, permanently through absorption. However, any stats above this limit gained via absorption will remain until the character is released. If you are a half-breed, you can only gain 200 Speed and Strength, and 150,000 Health. Cannot be used in combination with auto-hitting attacks, under any circumstances. Additionally, you do not gain any additional XP for absorption - ie. you still only get XP equal to 0.5x damage dealt.
 * Barrier: Creates a barier with HP equal to x0.125 of your maximum HP that blocks all attacks, but not effects. Lasts until the end of your next turn, and cannot be used on your next 3 turns. Costs 2 Rush Count and 100 Stamina. Once per turn.
 * Solar Flare: Your opponent has x0.75 Speed on their next turn, if it hits. Effects cannot stack. Costs 2 Rush Count and 100 Stamina. Cannot be used on your next 3 turns. Once per turn.
 * Self Destruct: Any race may self destruct when they are at 25% or less health. Deals twice your current HP in damage, at the cost of death. Costs 5 Rush Count.
 * Tier 1: Ki Blast, Energy Ball, Energy Wave, Explosion Wave, Angry Explosion, Antenna Laser, Tide Changer (Energy), Crater (Kinetic), Comet (arcane)
 * Tier 2
 * Tier 3
 * Tier 4