Talk:Leveling Up, Zeni, and Player Cards/@comment-26060275-20150130221644

NEW RP LOCATION!!!!

The Abraxis Manor

This esteemed manor is the home of the Seeker of Time, Starr Abraxis. This manor  looks small on the outside, but has a massive interior that is in a Victorian Style. There are a couple of chandiliers here and there, and the utilities have been upgraded to suit Starr and his Guests needs. The attic of the manor is lined with many priceless artifacts Starr's grandfather has found, and given to him. He dusts them everyday, so no dust is collected. There is a training hall within the manor, which is mainly used to help Starr hone his accuracy, and speed. There is a library filled to the brim with journals and books he has found on the theories of Time Control, and Temporal Energy. He is actually making a log of his experiences controlling it so far.

The foyer is one of the most cryptic places in the manor, since it is always darkened, even when it is day out. The lights seem to be always on, but the darkness is never pierced. No one knows why this is the way it is, but Starr is starting to put some pieces of the puzzle together. The bedrooms are nicely sized, and Starr's bedroom holds many secrets. He has a necklace with a strange gem in the middle of it, and whenever he touches it, his eyes glow a brilliant white, and he can feel his energy skyrocket. He doesn't know why this happens, or what it means.

Being who he is, Starr has a study, and a laboratory, where he invents temporal devices to help stimulate his mind, and help it open up to the thought of something illogical, or in his case fairly logical, but hard to understand or interpret. He has failed at controlling anything temporal, but in times of deep stress, he has been shown learning fairly quickly. The manor. Starr has a panic room as well, for those moments when he remembers distinct and graphic images from his past...For some reason, one time you could hear him screaming "Tentacles" Huh...How charming....


 * RP Location
 * Training Grounds
 * Battle Grounds