Board Thread:Suggestions/@comment-4044190-20140721164130/@comment-26060229-20140730052210

My final suggestion:

TRANSFORMATIONS

 * Young: +15 Speed/Damage, +1% Damage Resistance. 750,000 PL requirement.
 * Teenage: +25 Speed/Damage, +2% Damage Resistance. 150,000,000 PL requirement.
 * Dragonoid: +35% Speed/Damage, +3% Damage Resistance. 30,000,000 PL requirement.
 * Adult: +50 Speed and Damage, +4% Damage Resistance. 1,000,000,000 PL requirement.
 * Legendary: +25 Speed and Damage at start, additional +25 Speed and Damage at Adult, +5% Damage Resistance at start.

This gives non-legendaries a total of +10% damage resist and +125 speed and damage, and legendaries get +15% damage resist and +175 speed and damage.

This gives Dragons very powerful permanent bonuses, AND a slight damage resistance on top of that. This damage resistance applies to ALL damage.

SKILLS

 * Fire Breath: -10% Bleed Damage for 3 turns if it hits, 5 turn cooldown.
 * Dragons' Gathering: +150 Speed and Damage, +50,000 Health to all allied dragons, if there are 7 dragons on one team.
 * Magic Expert: x1.5 Magic XP
 * Ancient Martial Arts: Deals punch damage, 50% chance to stun if it hits. 4 turn cooldown.