Board Thread:Suggestions/@comment-5572115-20141106060231

Pretty much a ridiculously huge tower of 99 floors, made of unknown material that is immune to everything, and has an entrance. Inside tower would be an alternate dimension limited to the tower, and the dimension would be sentient in a way.

Everyone entering would be teleported to said dimension, into first floor's entrance. Parties will be entered as parties, solo will be entered as solo, each to a different version of the dimension. Theres initially no way back.

Finishing floor one way or another will let player/party choose whether to leave the tower and get rewards(and be the only way to leave the tower) or to continue.

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There would be several floor types, choosen randomly every time on floor entrance like:

Battle floor/Boss floor: most common one, and would be always floor 1, containing some/many generated enemies. Total strength would be based on party total level and floor number, and the higher the floor is the more enemies would "adapt" to players. Each 10th floor would be boss floor.

Trap floor/Puzzle floor: sharing some in common would be floors that would require solving some kind of puzzle. Puzzle floors would generally be safe, but time limited with penalty being kicking the party out of tower without rewards. Trap floors would be dangerous and more common that puzzle floors on higher floor levels.

"One must fall" floor: One of most rare floors to appear, and potentially one of the most dangerous. The floor would force 2 players of a party to fight, or in case of solo, would generate an random enemy that would be about equal or higher in power than player(depending on floor number). Then timer would be set and two would have to fight, on lower floors until KO(or whatever equivalent on wikia), on higher floors to death. KO'd player would be kicked out with no rewards obviously. And when timer runs out before battle is finished a very very deadly trap would be activated.

Surprise floor: A floor with a very random effect, could be either positive or negative(no instadeath though, that would be too silly).

Floor 99: Nobody knows what that floor would contain.

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Dimension would talk to players in various way.

As for rewards, they would depend on reached floor number, could be money, items, unique items and such.

And XP given for battling enemies would be scaled depending on floor number, with possibly as low as 10% on lowest floors, with the exception of "One must fall" floors.

And ofcourse this is supposed to be hardcore challenge. ^.=.^ 