Board Thread:Suggestions/@comment-6535761-20150319153739

It has recently occured to me that one reason Half-Breeds trump full-breeds, even with their boosts, is that fact that they have two sets of transfomations to chose from, giving them an advantage over even leveled fighters, and in some cases, higher leveled ones. To combat this gap in power, I recommend that full-breeds either get 1.5x more stats from their current transformations, or gain a full-breed only transformation (which I would work out for balance).

Other than that, I think I have a plan for magic which might work, and it's based on the original Final Fantasy (Nostalgia anyone?)

Bascally, when you decide to learn magic, it comes with different levels of spells that require the character to be at a certain level, and to pay a certain amount for that spell. Being there 5 levels of spells, you would move on to the next level every 20 levels.

Examples:

Fire: Level 1 Spell, 1000 Z

Fira: Level 2 Spell, 2000 Z

Firaga: Level 3 Spell, 4000 Z

Firaja: Level 4 Spell, 8000 Z

Flare: Level 5 Spell, 16,000 Z

As for how to cast the spells, it would be mana, which would act as the Stamina for Magic and doesn't refill everyturn. Each spell would cost 1 rush count and the level of spell, x25 as mana. In battle, magic is like signatures and ultimates in that you can only bring 3 types of magic to a fight. The types of magic are; Fire, Thunder, Ice, Water, Healing, Buff, and Debuff. They are posted below, in order of levels. More spells may come in later, but these are it for now.

Fire Spells:

Fire, Fira, Firaga, Firaja, Blaze

Thunder Spells:

Thunder, Thundara, Thundaga, Thundaja, Electrocute

Ice Spells:

Blizzard, Blizzara, Blizzaga, Blizzaja, Frostbite

Water Spells:

Water, Watera, Waterga, Waterja, Flood

Healing:

Cure, Cura, Curaga, Curaja, Heal

Buff:

Protect, Protera, Protega, Proteja, Shell

Debuff:

Dispell, Dispellra, Dispellga, Dispellja, Reflect 