Board Thread:General Discussion/@comment-4044190-20140626160743/@comment-4044190-20140627134949

Lady Alyra wrote: 2. It absolutely needs to be halved. Right now magic is literally better than every other method of damage short of signature attacks. Even a simple volley-able attack will do typically twice as much damage as a tier 4 attack, and you can throw 10 out per turn instead of 5 (if you know level 5 thunder and fire versions). Magic NEEDS to do less damage.

@Character Creation skills: I'm...just going to leave a huge list here.

-Namekians have two 1.5x XP skills. One of these works everywhere, the other only works on Namek. Redundant and ultimately pointless.

-Namekians, again have a 1-turn stun. Does not state cooldown. Unless you mean you can do it every turn. Also doesn't state whether it's guaranteed. Unless it is, in which case Namekians auto-win every battle due to stunlock.

-Ice-Jin Breathe In Space - ultimately pointless, nobody does battles in space as far as I can tell.

-Energy stealing androids: Doesn't state how much absorption they get, beyond 1 fatigue. Doesn't state whether this is temporary, for X number of turns or for 1 battle, or permanent. Also doesn't state whether the opponent permanently loses stats.

-Perpetual-Energy Androids: "Use half normal speed" They start with twice as much speed as energy-stealing, and if they used half their speed stat, they would be so insanely weak it's not even funny. Remove this. Absorbing parts from another android has no explanation - how many times per battle? How to do so? Is it permanent? Etc. Hypnotize other androids has a similar problem.

-Alien Body Split - Utterly useless. Halved hit change, halved dodge chance, halved damage ON hit. Essentially makes you take twice as much damage and deal 1/4th damage. Light Eater - Doesn't explain how long it goes on for, doesn't explain if the opponent loses the transformation, etc.

-Demon Stone Spit - "Cannot move or defend oncoming attack" Doesn't state once-per-battle or anything like that. If it's another auto-hit, redundant with Silent Speed.

-Majin Absorption - doesn't state anything about losing those stats, doesn't state whether the other character loses stats, doesn't state chance of it working, etc.

8. It IS an average right now. Just not stated as one.

@Gravity - Again, I propose that instead of Gravity Training (which, if memory serves, only Saiyans really benefit from it) we have varying degrees of harsh conditions (which include gravity). That way, we can have people with planets that are suitable for harsh training but aren't bone-crushing in-RP.

@Gravity Chambers - I'd say 2, max. Varying costs are OK, as long as it's not ridiculous.

@Fatigue Changes - Yeah, it'd be a mess.

@Senzu Beans - 2 per turn.

@Beam Struggles - Agreed.

@Non-volleyable attacks - Blala was the one claiming this. Agreed, all attacks save magic/signatures/etc. should be able to be used more than once per turn.

@Tier 3 VS Tier 4 - Right now the only reason to use a tier 3 attack is less fatigue. Tier 4 attacks are better in literally every way, as power level costs are irrelevant. Furthermore, you can only use 5 tier 3/4 attacks per turn. Perhaps change that to 5 tier 3 AND 5 tier 4 attacks per turn.

@Sagas - We should just reset the saga list outright, remove the no-child-character restrictions, and not let people have a second saga until the saga list is completely done. Have people go first-come-first-served again.

ALSO @Gravity - The listed 300x and 450x gravity in DBZ appears to have been done with a gravity machine. Looking at http://dragonball.wikia.com/wiki/Gravity it seems that the highest naturally-occuring gravity on a planet is x10.

Also, I agree Prynce, make treat henchmen more like normal characters, but give them a level cap so they don't get too powerful. Henchment wouldn't be able to use skills or have signatures, but they could train and work to get stronger.
 * Fine we can half magic and have it cost fatigue.
 * I'll just comment on each one.
 * Namekian's 1.5 skills: Unless you can come up with another one that fits their race, then I'm gonna have to say it stays
 * Namekian stun: It's only 1 turn stun, and it has a 1-2 turn countdown. Yes yes I know you're going to argue this should be on the page, but it counts the same as a normal attack, with the same kind of hit rate.
 * Ice-jin's in space: Agreed, pointless
 * We discussed energy stealing androids yesterday. The stats they gain are permanent, but they are not permanently lost for the opponent. They only gain 1 speed or 1 damage depending on the skill, and if they dodge. Only Super Androids get both.
 * P.E androids are stronger than E.S androids. I'm gonna ignore most of what you said after that and get to the android's skill. I'm not exactly sure how absorbing other parts would work, but this would be a permanent gain regardless since parts are permanent anyway once they go to the hospital.
 * Alien body split - If you think it's so useless, then we could simply make it stronger by actually having both bodies have the same stats.
 * Alien Light Eater: Once the alien successfully absorbs the transformation, then they can use it for that time. The opponent does not use this transformation though, but can not go into it for 1 or so turns. It's only once per battle, and if they would keep this transformation, it'd only be for half strength as the original, be uninhabitable if it's a signature, and have more cons to it.
 * Yes, stone spit is a auto-hit, but it's only one attack. Again, if you can think of another demon skill to replace it FROM dbz, i'm all ears.
 * Majin's don't lose the stats they absorb, character doesn't lose the stats once they are unabsorbed, works much like a normal attack would with hit and miss. Bing bang boom done.
 * No no no. It's mixed as it states on the guidelines page. Mix being if a new user picks saiyan/human, their speed could either be 2 speed and 3 damage, or 1 speed and 2 damage. I say to keep it as that for user characters, but children get that average since it is two different user character races.
 * Gravity and Gravity Chambers: Gotta use a veto on this one. The gravity of our earth is less of that then jupiter, why couldn't it be possible for alien planets to have it the exact same way? I say we go based on the list I gave, then add in your harsh training depending on the gravity. If this is what you meant in some way, explain it out more in a SINGLE post, not one comprized of a list like the one you wrote out.
 * Tier 3 vs Tier 4 - Agreeded, 5 tier 3 and 5 tier 4 per turn.
 * Sagas - We can reset the list, however, I still want the Hiki and Dark saga's to stay were they are. Instead of people charging the list like rampent dogs to get a saga in, I'll make a page that will allow users to explain their ideas for the viillian, story behind villian, and have people vote on which arc/saga will be done next. Oh, and people can't be picked twice in a row, and there can still only be 14 saga's/events able to be done before the hiki saga, and these will be chosen 1 by 1. When a saga is decided on, the polls for the others are shut down, and after the saga is finished, polls will be opened again and stay open until the 21st (7 days after the 14th, when a saga is ment to end) and then on the 28, the selected saga will take place.