Talk:Signature Attacks/@comment-4044190-20140831162206/@comment-26060229-20140831163619

I'm gonna say the following:

-All offensive magic does 1.5x more damage, NOT x1.75.

-There's nothing about an increased turn limit for defensive magic, at all, in your sig, but it says "maximum HP of 4 turns." Uh, clarify?

-25% more fatigue, not 15%

"For volley-able magic such as fire balls, this is decreased by the number of volleyed attacks Ultimate volleyed" "and for each that hits, it's decreased by 1/5 until it reaches 1/4 again" I'm going to say no, in the basis that this would be a pain to calculate (speaking of which we need to change Solar Flare still). However, I propose this instead:

-Offensive magic has a 25% chance of back-lashing and dealing 1/4th of its' damage to Ultimate, whether or not the attack hits. If the attack is volley-able, the chance is decreased by 5% per additional attack, down to a minimum of 5%. So 2 fireballs, it'd be 20% each, for 3, it'd be 15%, 4 would be 10%, 5 would be 5%, as normal, but the chance doesn't increase.

-I'm gonna say rather than 50% chance of dealing 1/4th remaining barrier HP to Ultimate, it's 25% chance of dealing 1/2 of the remaining HP to Ultimate.

Please clarify the second point.