Board Thread:General Discussion/@comment-4044190-20140626160743/@comment-26060229-20140626232454

2. It absolutely needs to be halved. Right now magic is literally better than every other method of damage short of signature attacks. Even a simple volley-able attack will do typically twice as much damage as a tier 4 attack, and you can throw 10 out per turn instead of 5 (if you know level 5 thunder and fire versions). Magic NEEDS to do less damage.

@Character Creation skills: I'm...just going to leave a huge list here.

-Namekians have two 1.5x XP skills. One of these works everywhere, the other only works on Namek. Redundant and ultimately pointless.

-Namekians, again have a 1-turn stun. Does not state cooldown. Unless you mean you can do it every turn. Also doesn't state whether it's guaranteed. Unless it is, in which case Namekians auto-win every battle due to stunlock.

-Ice-Jin Breathe In Space - ultimately pointless, nobody does battles in space as far as I can tell.

-Energy stealing androids: Doesn't state how much absorption they get, beyond 1 fatigue. Doesn't state whether this is temporary, for X number of turns or for 1 battle, or permanent. Also doesn't state whether the opponent permanently loses stats.

-Perpetual-Energy Androids: "Use half normal speed" They start with twice as much speed as energy-stealing, and if they used half their speed stat, they would be so insanely weak it's not even funny. Remove this. Absorbing parts from another android has no explanation - how many times per battle? How to do so? Is it permanent? Etc. Hypnotize other androids has a similar problem.

-Alien Body Split - Utterly useless. Halved hit change, halved dodge chance, halved damage ON hit. Essentially makes you take twice as much damage and deal 1/4th damage. Light Eater - Doesn't explain how long it goes on for, doesn't explain if the opponent loses the transformation, etc.

-Demon Stone Spit - "Cannot move or defend oncoming attack" Doesn't state once-per-battle or anything like that. If it's another auto-hit, redundant with Silent Speed.

-Majin Absorption - doesn't state anything about losing those stats, doesn't state whether the other character loses stats, doesn't state chance of it working, etc.

8. It IS an average right now. Just not stated as one.

@Gravity - Again, I propose that instead of Gravity Training (which, if memory serves, only Saiyans really benefit from it) we have varying degrees of harsh conditions (which include gravity). That way, we can have people with planets that are suitable for harsh training but aren't bone-crushing in-RP.

@Gravity Chambers - I'd say 2, max. Varying costs are OK, as long as it's not ridiculous.

@Fatigue Changes - Yeah, it'd be a mess.

@Senzu Beans - 2 per turn.

@Beam Struggles - Agreed.

@Non-volleyable attacks - Blala was the one claiming this. Agreed, all attacks save magic/signatures/etc. should be able to be used more than once per turn.

@Tier 3 VS Tier 4 - Right now the only reason to use a tier 3 attack is less fatigue. Tier 4 attacks are better in literally every way, as power level costs are irrelevant. Furthermore, you can only use 5 tier 3/4 attacks per turn. Perhaps change that to 5 tier 3 AND 5 tier 4 attacks per turn.

@Sagas - We should just reset the saga list outright, remove the no-child-character restrictions, and not let people have a second saga until the saga list is completely done. Have people go first-come-first-served again.