Thread:EllenTenshima/@comment-5889457-20130910045702/@comment-5889457-20130911152209

hmm, to add hit chance in, assuming:

Natch's SPD and enemy SPD are effectively equal

--> +300% x(2/3) = +200% damage

The number in the bracket gets lower, approaching 1/2, as Natch's SPD gets closer to 0 and as enemy SPD gets closer to infinity

The number in the bracket gets higher, approaching 1, as Natch's SPD gets closer to infinity and as enemy SPD gets closer to 0

Anyway, the lowest it can go is +150% damage, but if you ever get that low you'll hardly be hitting the enemy at all

@ug


 * shrug* maybe you can try explaining the point