Board Thread:Update Notes/@comment-24278356-20150328004147

Arcane Damage: Skill Changes: Item Changes: Transformation Changes: Stat Changes:
 * Arcane damage will be added. Currently, it will take the form of "generic" non-elemental attacks that operate identically to Energy Attacks and Custom Kinetic Attacks, though any race will be able to use them.
 * Arcane damage can be used with signatures.
 * Energy-stealing androids have the following changes, as a result:
 * Physical Absorption will steal 1.25 Speed for each missed Arcane attack, alongside the current effect.
 * Energy Absorption will steal 1.25 Strength for each missed Arcane attack, alongside the current effect.
 * As such, a character with both absorption skills will absorb both stats from missed attacks.
 * Full-breed bonus applies.
 * Additional, "unique" arcane attacks, such as spells, will be made available with schools.
 * All Stats x1.5 only applies to Speed and Strength and can happen more than once per turn, but only once per ally.
 * Zenkai gains are now halved. The cap is now +100 Speed and Strength. When you reach levels 25, 50, and 75, the cap is increased by 100 each time, to a maximum of 400. The caps are all halved for half-breeds, for a maximum of 200.
 * If you hit the Zenkai cap, the skill will not trigger. The extra stats are NOT "saved up" for when the cap increases.
 * 100% Power is now a skill, instead of a transformation.
 * 100% Power can now be used in any transformation. It grants +50 Speed and +50 Strength per transformation, and is otherwise unchanged (For reference: If transformed into Fifth Form, it grants +200/+200).
 * Free Senzu Beans trigger on shop restocks instead of every 14 days (ie. on the 14th and 28th of each month).
 * Absorption: Cannot, under any circumstances, be used with auto-hit skills. Additionally, you do not gain any extra XP for absorption - you still only gain XP equal to half the damage you did. Absorption does not count as damage.
 * Weighted Hypo-Organic Frame is now x1.25 Strength, x1.25 Health, no penalty, otherwise unchanged.
 * Weighted Combat Clothes no longer has a speed penalty.
 * Guns now cost 5,000 Z.
 * Machine Guns now cost 10,000 Z.
 * Saibaman Seeds now available in the shop. They are a consumable that creates an ally with stats equal to a non-augmented character of either your level or level 5, whichever is lower. They have access to universal abilities and cannot use items. They cost 5,000 zeni each, have 4 stock, and only last 1 battle.
 * 100% Power is now a skill, as above.
 * Namekian Changes:
 * Regeneration Form takes 2 Rush Count and 100 Stamina to use the 30% Heal.
 * Healer and Warrior Namekian skills (10% Heal and 10% Damage Bonus) cost 5 Rush Count.
 * Super Saiyan Changes:
 * First-time emotional transformations do not require rush count or stamina.
 * The auto-hitting attacks do, however, use rush count stamina, and cannot be a skill, signature, or ultimate.
 * Great Apes can no longer "use" the now-nonexistent Giant Techniques.
 * New characters now start with 2,500 Health instead of 10,000.
 * Stat gains adjusted:
 * Levels 2-5: +1,875 Health, +5 Speed and Strength
 * Levels 6-25: +10,000 Health, +15 Speed and Strength
 * Levels 26-50: +25,000 Health, +30 Speed and Strength
 * Levels 51-75: +50,000 Health, +45 Speed and Strength
 * Levels 76-100: +75,000 Health, +60 Speed and Strength
 * XP Goals adjusted.
 * NOTE FOR ALREADY-EXISTING CHARACTERS: You will now have XP equal to exactly the amount required to reach your current level.
 * Power Level Formula created. (((Speed+Strength)*500)+Health))*Level^2
 * This does not affect battles in any way. It is purely cosmetic and optional.

NOTICE: You will have to adjust your Experience and Health. You will now have exactly enough experience to reach the level you are currently at. Additionally, your Health is also changed as per the new stat gains, plus any health-boosting items you have acquired. 