Talk:Signature Attacks/@comment-26060272-20140702101453

I had 5 so let's see how many I can post.

Limbo's Demonic Savior:
 * Speed and Damage increase of 2x
 * Immune to stun
 * If an ally in battle is killed/unconscious he gains 1/5 of their current stats until the end of the battle.
 * Dark Magic becomes twice as effective
 * Hokus loses 150 Fatigue each turn
 * This costs twice as much Fatigue to activate
 * Hokus's rush count drops by 5
 * Light Magic is 3x as effective against him.

Hell's Burning Incarnation:
 * Hokus gains a speed and damage boost of 1.5x
 * Hokus gains a barrier with 2x his health.
 * Hokus absorbs any fire related attacks to refill his fatigue.
 * Bleeding Damage is twice as effective on Hokus while active.
 * If the barrier would be destroyed Hokus is stunned for one turn, even if he is in Limbo's Demonic Savior.
 * This form drains 175 Fatigue per turn.

Seal of the Abyss: -Normal Weapon: 1 increase -Reinforced Weapon: 2 increase -Special Weapon: 3 increase -Signature Weapon: 4 increase -Hokus loses 25% of his current health to activate
 * Whenever an opponent would try and use a weapon, Hokus' rush count would increase for the rest of the battle.
 * When Hokus would take explosive damage, he would instead gain a barrier with 2x the health of the damage that would've been dealt.