Board Thread:Important Messages/@comment-26060229-20141114190621

First and foremost - all permanent transformations are invalidated. They may be added as its own section in the Signature Guidelines at a later date, however.

Gianor
 * Zimoas - Unchanged.
 * The Eclipse - Final hit deals 2*Sword Damage.
 * Eternaly Tricks - Virulent Quills reduced to 1%, also must hit. Chaotic Haze deals 1/5, not 1/3, must still hit first.

Ghiacca
 * Rage Form - Minimum rush count of 5.
 * Superior Form - "Can't use signature attacks" extends to all signatures and ultimates.
 * Of Imperial Blood - Invalidated, due to "Anything that gives you zeni, XP, or any other benefit outside from battle." in signature guidelines.
 * One Day of Peace - Reduced to 1 turn, 30% heal, instead of 3 turns, 10% heal per turn. Otherwise unchanged. Just to speed up the battle.

Alyra Noveria
 * Chroniton Overdrive - Costs 25 fatigue to generate a stack.
 * Time Lock - Invalidated, requesting replacement.
 * Temporal Cascade - Deals 1/3rd sig damage per hit.
 * Chroniton Overload - 15% HP/turn.
 * Temporal Storm - Fatigue cost of 150.
 * Ultimate: Scion of Toliman, Seeker of Time - 25% HP/turn.

Melody Noveria
 * Phantom Sphere - Remove cooldown period, instead is once per turn. Does not count as Ki Damage, but still counts as energy damage.
 * Shocksplinter - Initial hit does Damage*50 instead of sig damage. Does not count as Ki Damage, but still counts as energy damage.
 * Phantom Overload - Costs 75 fatigue per sphere used.
 * Ultimate: Phantom Hammer - Costs 1 stack of Phantom Sphere. Deals ultimate damage. Can use additional Phantom Spheres to double damage per additional phantom sphere (2 spheres = x2 ultimate damage, 3 spheres = x4). Costs 25% current HP, fatigue, speed, and damage per sphere (reduction lasts to the end of her next turn).

Harmony Nyx
 * Silenced Existence - Unchanged.
 * Servant of Silence - Spending a stack of Silenced Existence costs 14 fatigue. Otherwise unchanged.
 * Silenced Cascade - Change to Damage*49 damage. The "final hit" is unaffected by damage buffs or debuffs of any kind, too, and automatically hits.

Ultimate Tre
 * Master of Combat - Invalidated due to too many effects.
 * Super Punch - Invalidated due to becoming partially invulnerable while charging.

Android 47
 * Vampire - Unchanged.
 * Gunslinger - Unchanged.

Melisa
 * Overtaker - Unchanged.
 * Blood of Tartarus - "Melisa can have a maximum of 5 stacks of Tartarus Cell" not "Can GAIN a maximum of 5 stacks." Otherwise unchanged.
 * Demon Art: Dark Defense - Unchanged.
 * Demon Art: Macro Control - Also can't work on school attacks.
 * Demon Art: Dark Explosion - Cannot be used on Melisa's next two turns. 10% damage increase instead of 15%.

Zane
 * Neo Form - Needs one more con. Invalidated until said con is obtained from Zane.
 * Midnight Pyre - Invalidated until "Zane gains a 10% chance to burn the enemy" is explained further.
 * Midnight Mirror - Needs clarification. Cannot reflect sigs, ultimates, or auto-hitting attacks. Invalidated until more information obtained from Zane.
 * Moonlit Storm - This thing is extremely vague. Does each clone get attacks? Etc. Invalidated

Silver
 * Twilight Avenger - 15% HP/turn. 10% Fatigue/turn. Halved ki damage.
 * Twilight Sword Stance: Midnight Slash - Unchanged.

Hokus
 * Limbo's Demonic Savior - 15% HP/turn instead of 75,000 HP/turn, 175 Fatigue/turn. Paid at beginning of turn.
 * Hell's Chaotic Conquerer - 15% HP/turn instead of 75,000 HP/turn, 150 Fatigue/turn. Paid at beginning of turn. Negates fire-based attacks and absorbs half their Fatigue cost. The stun specifically ignores Limbo's Demonic Savior.
 * Seal of the Abyss - Rush count increase costs 5% HP, max of twice per turn. Barrier costs 7.5%. Stat increase costs 20%.
 * Flames of Resolve - Cannot be used on his next turn. 10% bleed for 3 turns.
 * Tiger Fist - Cannot be used on his next two turns. Still has to hit and deals normal sig damage. 10% bleed for 3 turns.
 * Ultimate: Omega Soul - 25% HP/turn, Ally HP drained by 10%/turn, Opponent gains 15% Regen/turn.
 * Ultimate: The Reaper's Requiem - Costs 15% HP to use.

Pokus Keys to Oblivion - Barrier has HP equal to half the damage it would have dealt. Stacks infinitely with itself. After second effect is used, it deals x1.5 damage instead of x1.25. The HP boost of the third effect is to the Max HP. Pokus is healed accordingly. Pokus also must be the one to slay the enemy.
 * Dual-Edged Blade - x1.75 Damage, the blocking only applies to non-signature/ultimate/auto-hitting attacks.
 * Hell's Greatest Swordmaster - Ditch the durability pro, durability doesn't exist. Discuss with Prynce for alternative cons. Invalidated until then.
 * Demonic Sword Stance: Oblivion - Cannot be used on his next two turns.
 * Demonic Sword Stance: Twilight Flicker - Heals 25% of the damage dealt, half of damage is dark, half of damage is light. Cannot be used on next two turns, water attacks including bleeding effects deal double damage to Pokus during this cooldown assuming they are, of course, water-aligned.
 * Ultimate: Alpha Soul - Unchanged.

Nobody
 * Play Back - Only applies to the previous turn's damage.

Pto Round-the-House Lightning Slash - Delete this section.
 * Lightning Sword Slash - This has a per-turn HP drain but acts like a signature attack? Invalidate due to vagueness.
 * Lightning Sword Stab - Does not specify how strong the bleed effect is. Also does not specify what the defense drop is. Invalidate due to vagueness, unless we can talk with Kam, I think I can contact him. Maybe.Agreed.
 * Quicksilver Cut - Drains 5% HP. Cannot be used on next two turns.Agreed
 * Never Ender - Delete this section.

Addam
 * Time Tracer - Specify what "Resets condition" is. Invalidated until then.

Moeru
 * Eternano - Buffs to opponents instead become debuffs, except halved. Barriers instead cause the opponent to take 5% more damage per level of the spell, of that barrier type, until the barrier would have been destroyed normally (ie. level 5 melee barrier = Opponent takes x1.25 melee damage until they have taken 125,000 damage). Cannot be used on the next 2 of Moeru's turns.Agreed
 * Awakened Heart - Invalidated. Kalin wants to redo most of his sigs.
 * Peaceful Inferno in Autumn, Red Phoenix Style - Invalidated. Kalin wants to redo most of his sigs.
 * Essence of Rain - Invalidated. Kalin wants to redo most of his sigs.
 * The Blade of Damoclese - Invalidated. Kalin wants to redo most of his sigs.
 * Ultimate: Rain Art: Master of the Inferno in Autumn - Invalidated. Kalin wants to redo most of his sigs.

Charle Seiker
 * Shooting Guardian - Unchanged. Specify that fatigue increase applies to guns, however.

'Satsuki
 * Junketsu Chained - Reduce initial Speed and Damage increase to x1.5.

Mirage of Void
 * The Unpredictable Mirror - Can only deflect ONE type of attack, chosen randomly when the first attack hits. Deflects ten of them as normal. Deflected attacks are negated. Cannot negate signatures, ultimates, or auto-hitting attacks.
 * Ethereal Void Sphere - Specify up to two elements that they boost. Destroying them causes them to explode. Mirage takes full damage from this explosion, not 30%.

AS Zeus
 * Unstable Suppressor Field - Reduces opponent speed and damage by x0.75. Targets ONE opponent. When it explodes, it just deals Opponent Damage*25 to the opponent and AS Zeus. Remove all "Only ONE opponent" related effects at the end.
 * Cyber Elf Mode - Speed and Damage reduced by x0.5. When attacked, Speed is instead increased by x2. Can Add x0.3 base stats to a SINGLE friendly android's base stats, during the time he does this he cannot attack. Can steal x0.1 of a hostile Android's stats and give it to another, friendly android IF IT HITS. Remove healing ability.
 * BM-Quick Draw - 10 Rush Count = +100% damage. So, sacrificing 10 rush count deals x2 damage, sacrificing 20 deals x3 damage, etc. Deals x1.5 Signature Damage. x1.5 Speed when using. Costs 150 Fatigue, plus 150 per charge. 50% chance to stun the user if it misses.
 * Progressive Sensor Lock - Speed increased by x1.15 for every miss until a hit occurs, at which point the multiplier is removed. This is additive (2 misses = x1.3 speed, 3 = x1.45, etc.). Cannot be used on his next turn if used. 25 fatigue per miss.

Anthrax
 * I Am The Alpha and Omegal/AVRiL Ki Rockets - Ari, can you even math? Invalidated.
 * Compressioned M22 Fragmentation Grenade - Drains what? Invalidated.
 * Liandri Brings You Tomorrow... Today!/Ki Spider Bots - What's this about minutes? How do you resupply? What's this random splash damage? Invalidated.

Leo Shinju
 * Murdered by the Silent Watcher and erased from history in a shadow out of time.

Aaron Xorous
 * Ignited Fury - 3% HP/turn per transformation, plus 3% for base. Total of 15%/turn. Also costs 25 Fatigue/turn per transformation, plus 25 per turn. Total of 125/turn.Agreed.

Starr Xorous
 * Splintered Mind - Moon takes 5,000 extra damage per attack. Sun heals 5,000 damage per hit. Nova costs 5% HP/turn.Agreed
 * Chroniton Burst - Wait, shit, wasn't this Alyra's schtick? Anyways, cannot be used on his next turn.

Shintaro
 * Incarnation of the White Dragon - Unchanged.
 * Tentetsuken - Increase in mana cost does not affect damage output - maximum damage is 250,000.
 * Shinju Avatar Equip: Nature's Heart - Unchanged.

Zero
 * Big Bang Strike - FOR THE LOVE OF GOD CHANGE THE NAME PLEASE. IT CONFLICTS WITH AN ALREADY-EXISTING ATTACK. Anyways, deals signature damage, removes any damage resistance and barriers have before the hit, prevents damage resistance and barriers for 3 turns. Takes the entire turn to charge and fires at the beginning of his next turn.Agreed

Tsurugi Kyousuke Yuji
 * Shadow of Oblivion - Costs 25% Health, 300 fatigue to activate.
 * Demonic Aura - Mm. Costs 25% HP when it ends. Lasts...five of Tsu's turns?
 * Fallen Star - x1.75 Speed and Damage, costs 15% HP/turn and 125 Fatigue/turn.
 * Lightning Cutter - Deals regular sig damage. Can be combined with ONE sword. Costs only 100 fatigue, or 150 fatigue when using a sword.

Kurioshi
 * Death Penalty - Seems to be a bog standard signature attack that has no fancy effects. In which case, unchanged.

Alice Carrol
 * Boop of Death - Cannot be used on her next two turns.

Delilah
 * Magnetar Star - Change name to simply "Magnetar" cause it's already a type of star. Remind Fury that a magnetar is a neutron star and would destroy everything in the solar system if summoned. Magnetar has HP equal to Delilah's HP, and is automatically hit. Stat decrease also affects Delilah.Agreed

Yamisei 'Forte' Furuteshimo
 * Fear Assault - HP restoration only applies to the attacks made AFTER Forte's HP is reduced to less than 1/8th.
 * Electromagnetic Pulse Generator - Nullification happens at the end of Forte's turn, to simplify calculations. Nullification lasts until the end of Forte's next turn. Cannot be used on the next 2 turns.
 * Vanishing World - Unchanged.
 * Dark Aura - Invalidated, this is literally a temporary invuln until broken, which pretty much can't happen turn 1.
 * Ultimate: Get Ability - Only occurs if Forte is the one who kills the opponent.

Aiko Miame Yuji
 * Latent Protocol - When she's back above 25% HP, the "75% HP lost" effect ends. When she's back above 50% HP, the "50% HP lost" effect ends. These effects do NOT stack, instead take the highest.
 * Osoroshī Spirit of Valour - Costs 15% HP to enter and loses 5% HP upon exiting. Stat bonuses from Latent Protocol are reduced by x0.7.

Zucana
 * Monarch's Ascension - Costs 2% HP/turn per level, and 25 fatigue/turn per level.
 * Papillion's Eyes - Invalidated for revisions (like Kalin's sigs)
 * Fluttering Kingdom - Only uses Opponent Fatigue if it hits. Otherwise uses Zucana Monarch's fatigue.

Bastion Allara
 * Potentia Unlock - Unchanged.
 * Potentia Ultima - Unchanged.A
 * Potentia Barrage - "Can use 15-X other Ki attacks this turn, where X is the number of attacks used in the barrage." So if you use 14 attacks, you get 1 ki attack, etc.Need some way of preventing ki attack usage if he uses, say, only 14 attacks, 13, etc.
 * Ultimate: Potentia Ultima Ex Unitas - Permanent transformation, invalidated.

Dark Majin
 * Met an unfortunate accident at the hands of a bloodthirsty robot overlord named Arc-3N-4B.

Desaan
 * Hellfire Flash - Deals x1.25 Signature damage. Cannot be used on his next turn. Desaan's speed is multiplied by x0.75 if it misses until the end of his next turn. Otherwise unchanged.
 * Boosted Hellfire Flash - Charges for one turn, uses 10 Rush Count to begin charging. Attacks at the beginning of his next turn. Deals 3x Signature damage. Once per battle. Desaan's speed is multiplied by x0.75 if it misses until the end of his next turn. Otherwise unchanged. Counts as a separate signature.

Toko Raine
 * Murder of Blades - x0.5 Damage, reduces BASE Speed by 50 at the end of each of his turns, costs 100 Fatigue per turn. Cannot be used for his next four turns if the signature ends.
 * Plague Waltz - Extra sword does not stack with Murder of Blades.
 * Epidemic Rain - Invalidated due to being ungodly powerful.

Recoome/Bassoon
 * Constriction Armour / Jousting Fist - Deals damage equal to HALF the damage Bassoon took last turn. Using it a second time costs 200 fatigue (doubled sig fatigue usage).
 * Knight of Devastation - Copies BASE speed and damage.

Miri
 * Kurio Iwa - Oh dear god this sig is now powerful due to Sofia. No longer capped. Loses 5 Rush Count as well upon exiting. All negative effects last until the end of her next turn.

Ratatosk
 * The Half Hollowed Heart - Permanent transformation, invalidated.
 * Heaven's Corrupted Angel - Lose 15% HP when entering and exiting. Costs 100 Fatigue/turn. Regenerate 10% HP/turn instead of 15%.
 * The Tri-Race Hellblaze - Decreases opponent Speed and Damage by x0.75 for two of Ratatosk's turns, ending at the end of the second turn. Still needs to hit, of course. If it misses, the same debuff is applied to Ratatosk.
 * The Satanic Siphon - Level 1 deals x1.2 Sig Damage, Level 2 deals x1.4 Sig Damage, Level 3 deals x1.6 Sig Damage, Level 4 deals x1.8 sig damage, costs an extra 20 fatigue per level. Cannot be used while over 80% HP.
 * The Hellion Rebellion - Dual Swords deal x2.5 damage instead of x2.25. Lasts 3 of Ratatosk's turns. Cannot use this sig again for the next 4 of Ratatosk's turns.
 * Ultimate: The Hollowed-Out Shell - Permanent transformation, invalidated.

Roxas
 * The Nobody He Always Was - Permanent transformation, invalidated.
 * Oathkeeper - Costs 10% HP when summoned, heals all allies by 20% HP when summoned, cannot use other swords/etc. when using, x1.75 Damage and x1.5 Speed only applies to Oathkeeper (the keyblade).Agreed
 * Ultimate: One Winged Angel - x1.75 Speed and Damage when NOT using one rapier, x2 Speed and x1.75 Damage WHEN attacking with one rapier. The rapier's stats are ignored (ie. it does not give a further x1.5 Speed). Can still be used with two rapiers (for a total of x3 Speed).Autododge only applies to non-sigs/ults/autohitting attacks, and is PER BATTLE. Free Combo is now "+5 Rush Count if a rapier is equipped." Needs a rapier to enter the transformation (due to "Rapier breaks after battle.") <- ALL THIS IS CLARIFICATION. Actual changes: 15% HP/turn cost, 75 fatigue/turn cost.

Ruby Rose Bends over for Weiss Schnee. IMEANWUT
 * Whirlwind Rose - Speed Semblance - Unchanged.Agreed

Vinieus
 * Hell Spawn Saiyan - Costs 5 fatigue per level, per level, per turn (Level 1 = 5 fatigue, Level 2 = Additional 10 fatigue, etc.) Total of 75 Fatigue/turn. Bonus speed and damage from levels stack.
 * Angelic Saiyan - Costs 10 fatigue per level, per level, per turn, as above.
 * Blade Master - Remove this section.

Raven Nasod
 * Thrown by Alyra into a black hole for an unknown reason.

Kohaku Tsuki
 * Shinryushi Saiyan - Materilalizing "Nine Elements Blade" costs 50 fatigue. Materializing 2 does not cause 4x damage to barriers, it still is only x2.

Sheena Allara
 * Mizuho style: shadow serpent - Attack negation also does not affect auto-hitting attacks. Can only create two Orochi marks per turn. Transformation lasts 3 of Sheena's turns, including the turn she entered the transformation. Cooldown is 2 of Sheena's turns, during which she has a maximum rush count of 10 and x0.75 speed.
 * Mizuho style: Kourinaes claw - Channeling ki attacks through swords does not give them sword damage bonus, but gives them the chance to cause the bleeding effect listed in the signature. Like Orochi marks, gaining additional stacks of bleeding does not reset the duration or anything.
 * Mizuho style: amekakeru ryu no hirameki - 10% chance to stun is reduced to a 5% chance.

Rose Burū
 * Anarquía Tromba - The x1.5 Ki Damage only applies to the signature, effectively making each attack a t4 attack. Physical attacks deal x0.75 damage for the next 2 of Rose's turns, and speed is reduced by x0.85 for Rose's next turn. Cannot be used during this period.
 * Anarquía Oscuro - Anarchy stacks are applied to Rose, not opponents. Opponents hit by the attack lose 5% Speed and Damage per 2 stacks for their next turn. Rose loses 10% HP/turn per 4 stacks, including the turn they were gained.
 * Gran Rey Anarquía - Unchanged.
 * Los Ojos Del Diablo - Cooldown is 2 of Rose's turns.
 * Ultimate: Azul Pantera de la Rose - Unchanged.

Tundra
 * Arctic Excaliburn Strike - Opponent speed reduction lasts until the end of said opponents' next turn.

Kevryn
 * Ultimate Rush - Deals ordinary signature damage, but combat gloves and Saiyan Soul can apply.
 * Wild Pitch - Stun chance reduced to 10%.
 * Saiyan Soul - Combat Gloves can still be used.

Zeou Kai
 * Illusionary Slash - "Used with one sword, no other item" is what accounts for the x1.5 Sig Damage. This sword does not further increase the sig damage, it is used as part of the sig. Attack costs 150 fatigue.
 * Yamato's Seal - This signature must be used on Kai's turn, it then absorbs 25% of all Ki and Magic attacks, reducing their damage by said amount. Then, at the beginning of Kai's turn, it attacks dealing damage equal to the absorbed damage if it hits. The x1.2 Speed applies to this attack.
 * Articost of the Wind - Sword attacks deal x1.5 damage, not x2. Can apply to Illusionary Slash. "Costs 40% of his magic" ??? Not sure what he means about the magic but agreed with the 1.5
 * Whirlwind Blades - Seems to be a bog-standard Ki-damage signature. Remove the cooldown.
 * Prince of Dragons - Permanent transformation, invalidated.

Ichiro Burū
 * Diabolus Faciem - Unchanged.

Knight Densetsu
 * The Queen's Rose - Permanent transformation, invalidated.
 * Densetsu-tekina Kontorōru - Lasts 4 of his turns, speed and damage decrease lasts 2 of his turns. Cannot re-enter the form during this period.
 * Aku Reijingu - Costs 5% HP.

Samantha "Panda" Aaron
 * Dual Blades - Needs a regular sword to deal the full x2 damage, otherwise deals x1.333...
 * Human Alchemist - Permanent transformation, invalidated.

Anaepi Owarimane
 * Owari-No-Ko - Permanent transformation, invalidated. 