User:Johnathon Hawk/Zets

Personality
He keeps to himself most of the time and when around anyone he hides his true feelings, he is slightly shy around women; he helps anyone who asks for the help. He is very intelligent and tries to hide it with his true nature. When in a fight he is very aggressive and extremely vicious no matter whom he fights however he tries to not harm any girls. He is more of a romantic olden day's type, tries to act like a knight in shining Armour and whenever someone is hurt, that hasn't been an annoyance towards him, and he will attempt to help. If he shows his true feelings to someone, it means that they're special to him, one way or another.

Backstory
Meet Zetsubō Owarikegawa, a kind and strong Wolf Anthro from a race hidden by time and they call themselves the Deities.

Throughout time the Deities have implemented themselves throughout the culture of many worlds, races and religions by just appearing in their area and showing off their immense power. Zetsubō has never shown himself as a God except to the Race of Nine-Tails where he joined as the Primal Family, even then, he never showed his true power. This combined his complete lack of interest to the Deity Customs ended with him being exiled from their realm. The Majestic Plains.

Now Zetsubō wanders the various worlds and realms, looking for new adventures to create his legend and make himself a tale.

Abilities

 * Majin: +5% Regeneration per turn. Stacks with skills and other transformations, etc.


 * Regeneration: Heal 5% of your maximum HP every turn.
 * Absorption: Must be performed via battle, and must hit the opponent. They must also have less HP than you. The other character is absorbed for one day, and you gain x0.125 of their base Speed, Strength, and Health, as well as a racial Ki Attack that they know. The absorbed character is freed the next day. You permanently gain the stats, and the absorbed character does not lose any. Can only attempt once per battle, costs 5 Rush Count and 250 Fatigue. You can only gain a maximum of 400 Speed and Strength, and 300,000 Health, permanently through absorption. However, any stats above this limit gained via absorption will remain until the character is released. If you are a half-breed, you can only gain 200 Speed and Strength, and 150,000 Health.

Base Form
In this form, the majins power goes up little, but they become a dodging tank and move faster than the speed of light.
 * Requires Level 5.
 * Adds 30 Speed and 15 Strength, upon transforming.

Super Form
While transformed here, the majin grows taller, and considerably stronger. They also regenerate faster than their previous form.
 * Requires Level 10.
 * Adds an additional 70 Speed and and 35 Strength, upon transforming.

Universal Abilities
These abilities are known to all characters.
 * Barrier: Creates a barier with  HP equal to x0.125 of your maximum HP that blocks all attacks, but not effects. Lasts until the end of your next turn, and cannot be used on your next 3 turns. Costs 2 Rush Count and 100 Stamina.
 * Solar Flare: Your opponent has x0.75 Speed on their next turn, if it hits. Effects cannot stack. Costs 2 Rush Count and 100 Stamina.
 * Self Destruct: Any race may self destruct when they are at 25% or less health. Deals twice your current HP in damage, at the cost of death. Costs 5 Rush Count.
 * Tier 1: Ki Blast, Energy Ball, Energy Wave, Explosion Wave

Majin Attacks

 * Tier 1: Angry Explosion, Antenna Laser
 * Tier 2: Vaporize Beam, Chocolate Beam
 * Tier 3: Innocence Cannon, Revenge Death Bomber
 * Tier 4: Genocide Blast, Nightmare Impact
 * Tier 5: Planet Burst, Mighty God Shockwave

Training
2,582 Hours of Training so far, EXP from Training: 154,920 Exp.
 * Zetsubo jumps into the HTC train for an hour - 01:00 AM - GMT/UTC - 01/02/2015
 * He leaves later on at 02:00 AM - GMT/UTC - 01/02/2015


 * Zetsubo jumps in to train for a while in East City - 02:00 AM - GMT/UTC - 01/02/2015
 * He leaves at 16:00 - GMT/UTC - 25/03/2015

Hi To Kage No Inja (火と影の隠者, Hermit of Fire and Shadow)
"Shadow of a thousand suns screech. And Hermit of a billion stars rise, Hi To Kage No Inja!" Once released the Katana in the right hand changes shape into a Nodachi and the Tanto in the left hand changes into a Chakram. The Nodachi keeps the hilt of the original form however it's hilt is longer and so is the blade, the blade itself is also black. The Chakram is a dark golden-like color, with the center being filled in by a thin sheet of Shadow Aura.
 * Pro 1: Chakram (Own Rush Count of 5, deals Strength*5 Kenetic Damage [Will Change to Dark Arcane once released]).
 * Pro 2: Chakram inflicts Black Reishi stacks.
 * Pro 3: Nodachi that deals Strength*10, uses normal Rush Count and sword fatigue, 10% chance to reduce enemy speed by 10% until the end of your next turn (effect occurs at the end of your next turn) Kenetic Damage [Will Change to Fire Arcane once released].


 * Pro 4: Speed x1.25.
 * Con 1: Requires two swords, which transform into the new weapons. The two swords need to be equipped to use the signature. The two weapons gained from the signature will be automatically equipped.
 * Con 2: Nodachi costs 35 Stamina per use. Chakram costs 30 Stamina per use.
 * Con 3: Cannot use Energy attacks while in this transformation.
 * Con 4: During the start of the user's next turn, if the user's Stamina is 150 or lower then he leaves this form automatically.

Achievements

 * Create your first character: 2,500 Zeni