Board Thread:General Discussion/@comment-4044190-20140626160743/@comment-4044190-20140628085606

Lady Alyra wrote: @1.5 skills - Again, the issue is that it's redundant. I'd say remove either the 1.5 on Namek OR 1.5 on Everywhere Else, and keep the other.

@Stun - 2 turn cooldown, otherwise normal attack that stuns instead of damage, sounds reasonable.

@Androids - Will discuss later, probably in separate thread.

@Body Split - Way too powerful. Would double damage output for no cost. Instead, I propose that instead of halved or same stats, it's 75% or 3/4ths.

@Light Eater - Explain how it works in more detail please. How do they successfully absorb the transformation? How long does it last? Etc.

@Starting Stats - ...No, right now "mix" refers to "average between the two." You see, ambiguity like this is a serious problem. We can define it as "Half-breeds pick which speed and damage they want from their parent races" by putting it on the page itself.

@Gravity Chamber Veto - ??? I said 2 max, you said 1-3 max. Varying costs okay, as long as they aren't absurdly high.

@Gravity veto - I did a bit of research, and it seems the highest natural gravity (listed on the DBZ wiki) was x10, with higher amounts in gravity chambers. Again, I propose a "X Conditions" naming system and leave different gravities outright to gravity chambers. And what the hell are you going on about "oh but some alien planets have to be smaller than Jupiter, like Earth?" Of course. And Jupiter's actually fairly close to the upper limit on how large a planet can be - any more and it'll probably become a STAR.

@Sagas - ...Eh, seems reasonable.

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@The Alpha - @More magic damage - too powerful. Halved would bring the VOLLEYABLE attacks in-line with tier 4 attacks, and non-volleyable attacks would still deal twice that. Same goes for 1.5x more magic damage. Why not give someone else a permanent 1.5x melee or energy damage skill? Too powerful. Same reason here. You can already get 1.5x more magic damage from magic scepters...and you can use two of those at once, like swords.

@The Alpha - @Sig Guidelines - Explain in more detail, please.

@The Alpha - @Attack tiers - Agreed.

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@Goge - Never saw that comment about power levels.

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@Coldroid - That's ridiculous. Not only does it get your character killed, but you lose a few things you've worked for, and spent both time and money obtaining. I'd say limit it to 2 parts stolen, tops, as opposed to ALL of them.

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@Number of characters - The poll on the main page has voted 8 votes to "5 character limit", 2 to "4 character limit" and none for No Limit.

Ugh. *writes note to self to limit update suggestions to 5 per post.*
 * Namek 1.5 skills - Okay. We can remove the 1.5 for namek, but if we do, what is there to replace it?
 * Namek Stun - Normal hit chance as a normal attack, 2 turn cool down
 * Body split - First you say it's too weak at half, then you say that it's too powerful if they have the same stats, make up your mind. Yeah sure, 75% is fine
 * Light Eater - You know it would have the same hit chance as a normal attack. It wouldn't make sense for anything else.
 * Starting stats - No.., but no matter. Users characters would pick the speed and damage based on which is higher on the page as I stated before. Children characters could get the average.
 * Gravity: I'm still saying, since this CLEARLY isn't dbz, that we have gravity, actual gravity of planets, vary between the list I gave before, normal gravity to x900 times earths gravity. I have no idea what you mean by this "And what the hell are you going on about "oh but some alien planets have to be smaller than Jupiter, like Earth?"", but lets not kick this into an argument (meaning, don't reply to this part.)
 * I'm positive that in our universe and dbz alike, there are planets with gravity x1000 that of earth, so why not update it to something like that? If you're really suggesting some kind of x conditions, give it to me in a list like I gave you a list of new gravitates.
 * Sagas - The new list will be placed on the saga page I will make in a few hours.