Board Thread:Suggestions/@comment-27133708-20151217085803/@comment-25424759-20151217155359

customisable items i mean we can get for lack of a better words modules to attack attach to weapons (and i think for safety sake strictly weapons) giving them boosts of certian kinds and then limit that amount that can be used on a single weapon (2 swords counting as a single weapon for example) and make those rewards of sagas and high end missions

BG my idea is you gain one when your health hits 70 40 and 10% of your hp respectively and can  only be gained 3 times per battle. These can be sacrificed for a variety of bonuses such as a single turn boost in strength or speed (or a blast only technique either or) my other idea was you could require blast gauge to use an ultimate attack (lets say 2) meaning it could feel a little bit more like a desperate last ditch attack again having a bit more of a series feel

side note im also tempted to suggest something like ultimate struggles as in if 2 players are both at a certian % of hp and have 2 blast gauge they can both launch and ultimate and whoever wins the struggle wins the fight (both agree to do it) i have an idea for how it will work involving powerlevels which is use powerlevels in the same manner as we use speed for normal attacks so we add the PL together and calc as per usual and the winner of the struggle wins