User:LeKabuto/Rhea II

Leo Shinju is a member of the Shinju Clan (rival to the Yuji Clan) and one of Shintaro's friends on the planet they lived on before getting sent to Earth.

Appearance
Leo appears as a young man with a slender muscular build and average height. Leo has medium long black hair with a long segmented pony-tail that stretches down to his ankles and red, ringed eyes. He wears purple makeup on his eyes that fades towards the inner portion of his eyelids. Leo wears an Indian chunnari around his neck with a small, short sleeved black choli which reveals his midriff under it. He wears an Indian leg dress, that stops at his ankles, with no shoes. He wears golden bangled bracelets that extend from his elbows to his wrists and a golden bangled necklace with a ruby in the center that are inspired by Rajasthani folk dancers.

Personality
Leo is very powerful, cruel, arrogant and somewhat childish. Usually he doesn't listen to anyone's advice or orders, and does things his own way. He is usually disrespectful, even to his fellow clan mates. He seems to be careless about what others think, goading Shintaro into feeling pity for him and then laughing at him. He is a good actor, and goes to great lengths to mock others. Because of his confidence in his abilities he enjoys fighting and war. Leo does not mind injuring and attacking innocent bystanders of his fights and civilians. Leo doesn't let his troublesome past bother him, as long as he gets to do whatever he pleases.

Light Eater
You may make a standard attack to steal a transformation from an opponent, for the duration of a battle. You gain all the advantages and disadvantages of the transformation, and your opponent is knocked out of that transformation, and cannot re-enter it for one turn. This only affects a single transformation, and can only happen once per battle.

Absorption
Must be performed via battle, and must hit the opponent. The other character is absorbed for one day, and you gain 1/8th of their base stats, as well as a racial technique from the shop that they know. The absorbed character is freed the next day. You permanently gain the stats, and the absorbed character does not lose any.

Fusion Dance
The Fusion Dance is a secured technique used by the Metamorese people to join into one being. Once used, the two individuals become one fused warrior of unbelievable power and skill.

Ultra Form
The power of the Alien transforming into this form increases, they seem to get a bit more muscular, and much taller, along with increased power.


 * Requires 51,250 Power Level.
 * Adds 4 damage and 8 speed, upon transforming.
 * Requires 1,000,000 PL to maintain per turn.

Mega Form
In this form, the alien gets taller once more. They gain another considerable power boost.


 * Requires 260,250 Power Level.
 * Adds 18 damage and 10 speed, upon transforming.
 * Requires 10,000,000 PL to maintain per turn.

Giga Form
The power of the alien increases again. Here, the user gets a considerable muscle mass and supreme power.


 * Requires 1,271,000 Power Level.
 * Adds 28 damage and 16 speed, upon transforming.
 * Requires 100,000,000 PL to maintain per turn.

Giant Form
By manipulating their own cells, they can mass produce and form a giant alien with increased strength.


 * Requires 7,811,000 Power Level.
 * Adds 65 damage but subtracts 30 speed, upon transforming.
 * Requires 1,000,000,000 PL to maintain per turn.

Base Form
In this form, the majins power goes up little, but they become a dodging tank and move faster than the speed of light.


 * Requires 420,500 Power Level.
 * Adds 5 damage and 10 speed, and regenerates 5% of your max health per turn, upon transforming.
 * Requires 1,000,000 PL to maintain per turn.

Super Form
While transformed here, the majin grows taller, and considerably stronger. They also regenerate faster than their previous form.


 * Requires 3,600,820 Power Level.
 * Adds an additional 15 damage, 30 speed, and 10% regeneration per turn, upon transforming.
 * Requires 10,000,000 PL to maintain per turn.

Pure Form
In this form, after the majins reasoning has been eliminated, they erupt in a burst of steam and appear smaller, and less intimidating that they normally do. But they become reckless with their power, and burst it everywhere.


 * Requires 6,788,000 Power Level.
 * Adds an additional 50 damage, 60 speed, and 15% regeneration per turn, upon transforming.
 * Requires 100,000,000 PL to maintain per turn.

Thunder Element

 * Wave Thunder (LVL5) - Fires a wave of lightning that does up to 5,000 damage per level.
 * Andvanced Magic - Static - Launches a level 5 thunder stream attack, if it hits, it disrupts three random attacks your opponent uses on their next turn. Once per turn. 100,000,000 mana cost. Must know thunder element Wave Thunder level 5 before learning this technique.

Hammer of Divine Punishment
Leo concentrates an extreme amount of mana of his desire to form a giant geoglyph of an eight-sided star in an area of the user's desire. Leo forces all of the mana formed with the geoglyph into the ground, dealing heavy damage to the environment and the people that are affected inside the ring.


 * The Damage dealt is 1 Health Point per 1,000 Mana;
 * Takes up to 3 turns to charge, depending on the AOE the user wants;
 * When charged for 0 turns, can only deal a maximum of 50,000 Damage;
 * When charged for 1 turn, can deal up to a maximum of 100,000 Damage;
 * When charged for 2 turns, can deal up to a maximum of 200,000 Damage;
 * When charged for 3 turns, can deal up to a maximum of 300,000 Damage;
 * When charging, the user's rush count is decreased by 10, starting from the turn the Signature is activated;
 * Can sacrifice up to half the user's speed during charge time to get 3x more of the  speed sacrificed when the user launches the attack; for the duration of the attack.
 * Splits damages between all enemy teammates, but multiplied by 1.5x if split. (I.e. Against two opponents with a charge time of 2 turns at max damage, 200,000/2*1.5= 1,500,000 damage to each.)

Water Element: Rest Aroma
Leo uses Healing Magic that cures fatigue, relaxes muscles and induces a strong sleep-like state upon the target.


 * Effects:


 * Restores the opposing target to max fatigue;
 * Stuns the opposing target for 1 turn;
 * Cuts the opposing target's speed and damage in half for the duration of the stun;
 * Treated as Water Magic, consumes 20,000,000 Mana to use.

Inventory

 * 4 Speed Potions - 2 used.
 * 4 Damage Potions - 2 used.
 * 2 PL Potions - 2 used.
 * 4 Max HP Potions - 2 used.
 * 6 Energy Drinks - 0 used.
 * 2 Dr Briefs' Specially Formulated Energy Drinks - 0 used.
 * 2 Swords - 50 Durability Each.
 * 1 Potara Earring - 6/6 Durability.
 * 2 Magical Scepters - 50/50 Durability Each.
 * 1 Pair of Combat Gloves
 * 5 Thunder Elemental Tomes - 5 used.
 * 1 Creature of which still has to take permanent form (Diamond Studded Ring) - Used.