Talk:Signature Attacks/@comment-26060272-20141220145151/@comment-26060229-20141223063706

Hm. Cannot dual-wield the new weapon in any way, and it costs 2X fatigue, where X is the %bonus the weapon gives above normal damage.

So for a sword, which is 50% punch damage, it'd cost 100 fatigue to activate. For a gun, which is 10%, it'd cost 30 fatigue to activate. Etc. etc.

Otherwise approved. Three turn cooldown, naturally, means "cannot be used on the next 3 of your turns."