Thread:SS3Tre/@comment-9627977-20130621192141

Anyway, Magic system works like this, Depending if you choose to have magic or not, you start with 5,000 Mana, a signature mana attack costs half of this, an ultimate costs the full one, you regenerate 1/20 mana per turn, when out of combat, 1/10 per hour. There's basic mana attacks, like firebolt, frostbolt, and shadowbolt, and lightning bolt, These all cost 50 mana, and you can only choose one to start with, but you can learn all others, there we have the basic mana system, how much it increases per level is something i have to figure out, we'll say mana multiplies the same way as PL does per level, Mana Potions can completely restore your mana. after choosing rather one would use magic or not they could proably have a choice of what the type of magic will be elements mental and other example if one picks electrity they will have a set amount of different powers that will be upgradeable but cost more and more manna We could also have that you could use a normal spell but charge more mana into it, and that will translate into how much more damage it will do, if we say, i use firebolt that costs 50 mana, and i charge 500 in it, it will 10x the damage. We can also have a replicate spell that translates another characters move that is ki, into that move and you can use it for one turn. Like, transmute some of your mana into ki and use ki from a spell. but mana would be worth more then ki say you turn 1,000 ki into mana that would turn out to be 100 mana or something We have some basic spells. We can add types of spells, Like, Healing Spells, Defense Spells, Offensive Spells, and Buff Spells. Healing Spells do what you think, But has a different amount of healing depending on the level you are. Let's say a level 45 heals a level 10 with a healing spell, The level 10 would be fully healed. hen we have defense spells, like barriers, a barrier can for example take 5,000 damage before breaking, signature shield attacks can be indestructable but can only be help up for a time. Offensive Spells are AOE spells and Firebolts and Etc. Buff spells are spells in which you can boost someones health.. speed, damage or so, or even PL for a short time You can either learn moves or you can get moves from spellbooks that cost zeni.' one should have the ablity to either train his mana power, or his level skill making a seperate or totally new part of the player card We can have things like enchanted items that extend your mana pool to an extent, and are not affected by multipliers. Then we can have rare scrolls that can be found by battling training in specific locations or roleplaying, these can have abilities to revive someone but they are very very rare. Peaceful races like Namekians should have boosts and such in this as some of them does not specify in fighting. Instead of peaceful i mean intelligent. Saiyans have restricted magic. Aliens Vary. Majins are born with magic. Since buu had the chocolate ability that's why. Humans should be able to have it. Ice-jins is a maybe. Androids can't Demons can.  