Talk:Signature Attacks/@comment-11627944-20141109173758

Astrial Inferno (Shuu)
Pros:

x2 Damage when using tier 4 and above attacks

x1.2 Damage

Can only be activated once your opponent uses an energy attack on you, which will be neglected for activation of this signature.

Cons:

Everything consumes 10% more fatigue

Won't be able to use Punch/Kicks, Sword Attacks the next turn

Bleeds 5% for 3 turns

Hellfire (Shuu)
Pros:

Does x1.7 damage to enemy each time enemy uses any Signature, Signature Transformation or even Counter Signature

Heals Shuu 10% each time it activates

Cons:

Takes 30% more damage next turn

Gets 40% chance for Enemy's attacks to hit next turn

Twin Boost (Shuu)
Pros:

x1.5 Speed

x1.5 Damage

Cons:

Takes 100 Fatigue to activate

costs 100 fatigue to maintain each turn

Dragon Tornado (Shuu)
Shuu summons his clone to have it use Dragon Crash to kick the ball up, then the original uses Dragon Tornado to kick the ball towards enemy. The blue energy turns red and the ball is set ablaze. The dragon also turns red and follows the ball.

Pros:

If the ball hits, the Enemy is stunned for one turn (NOTE: One HIS/HER turn), and no counter-signature can be triggered while enemy's stunned

If the ball misses, the Enemy's speed and damage is x0.5

Requires 2 turn cooldown.