Board Thread:General Discussion/@comment-4044190-20140626160743/@comment-4044190-20140626170603

Now to edit this when I update the page.
 * 1) That seems fair
 * 2) Half damage - Ehhhh, Iffy with that. Fatigue - I agree, that makes level 5 magic equal to 4th teir shop attacks
 * 3) 2.1: There should probably be either a separate rush count that's half that of the original rush count, or something similar
 * 4) We already talked about it.
 * 5) I'm actually looking/editing them as I write this. So when I'm done, we can agree then and apply them on the 28th.
 * 6) The skills are explained as they need to be, there is no need for extra explanation. However, if I see that some absolutely need it, then I will do it.
 * 7) Just to state this, Energy stealing androids ability to steal 1 fatigue isn't a skill, all energy stealing androids have it.
 * 8) Gonna handle that on the 28th
 * 9) Sadly, your correct. Either we should remove it, or imply them in a different manner. I'm going to lean more towards the second option, and when I think of something, I'll tell you.
 * 10) I think it should stay as a mix of the two races, not an average. This going for user characters, while children will get the average. The page will be deleted and put elsewhere on the 28th
 * No, people training in 50x gravity with weighted clothes do not lose health.
 * 1) Whoever told you that was so wrong it isn't funny. The highest mentioned gravity in DBZ was 300, and if not that then something higher. I just went to the Dragon Ball z wiki Gravity_Machine page and the highest recorded gravity is 450 gravity by the game DBZ:Buu's Fury, which implies the gravity Vegeta trained under the said gravity above before the Buu saga began. Regardless, I believe the gravity for planets should proably change to the ones stated below. 4 being when Gravity + training clothes takes no hp, and 4 when Gravity + weighted clothes takes hp.
 * 2) Normal Earth gravity
 * 3) x10 Gravity
 * 4) x50 Gravity
 * 5) x100 Gravity
 * 6) x150 Gravity (This is when weighted clothes states taking health)
 * 7) x300 Gravity
 * 8) x450 Gravity
 * 9) x900 Gravity
 * 10) Agreed, but the number of gravity chambers avalible on each planet range form 1-3, and the costs varitying on the gravity stated above.
 * 11) Those changes will be like the ones we discussed at the meeting a week or 2 ago.
 * 12) Yeah, but if we do that, then we'd have to reduce ALL fatigue back to 500, and change it accordingly. I also think people for SOME battles should have a choice on rather or not to use fatigue, and not be forced to have a chance of accidental death if they run out.
 * 13) Kaio-ken will go the Transformation page, but it shouldn't cost too much fatigue to use, and especially no PL cost. Also, Kaio-ken should be able to be combo'd with transformations, like how Goku comboed Kaio-ken with Super saiyan to achive Super Kio-ken. Of course, by doing it, there would be an extra cost and penelty, but that can be discussed later.
 * 14) 2 per turn, clean cut. That makes it equal with that of Majin regeneration which with the skill, is 50%. Also, the stats people get from using them should be increased depending on how close to death they are when they are eaten.
 * 15) Agreeed, everything should be  doubled in stock, but potions should get half cost.