Thread:Alyra Noveria/@comment-24711632-20160228153548/@comment-25424759-20160303163225

ok amend it to you buy stuff to equipt into the slots i mentioned before but experience (or equivilent) goes to whatever you put in the slot increasing it in increasing increments obviously we would need a fair system to work out how and when that would occur. at certian milestones you gain other slots and then can equipt more to weapons/powers this then creates the dynamic of prioritising what to improve be it powers or person. i would say their would be caps on how much something can level up but multiples of the same "module" would be allowed if a character wants to focus on something. I also tentatively suggest one trait module which is basically an ability completely unique to the player that powers up on its own as milestones are reached which is determined during character creation so that characters will always have an integral part to them and possibly their story by extension